Da Snoop Posted October 27, 2001 Finally! I have trouble with activate/disable feature of the ambient sounds some time ago. I tried it with ACS command sound sequence in a decission. It works! I can now activate the console (or cross a line) when the alarm (or whatever ambient sound) starts and when I press (cross) the line again, it goes silent. #include "zcommon.acs" int snd1; script 1 OPEN { snd1=0; } //Action line. sript 2 (void) { if (!snd1) { soundsequence ("DeepAlarm"); snd1=1; } else { soundsequence ("CutEverything"); snd1=0; } } SNDSEQ file: :DeepAlarm playrepeat alarm1 end :CutEverything stopsound silence end SNDINFO file: alarm1 alarm1 silence silence I wrote this in case somebody may use it. :) I tried it with ACS command "restart" and necessary ACS_Terminate too, but this is much simple. Thanx 2 everybody who replied to my "thread". :) 0 Share this post Link to post