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Apothem

Decorate Troubless......

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I'm trying to make a projectile that has +Hexenbounce and +ripper on it and is also shootable. Unfortunately, when I set these attributes, the projectile dies as soon as it hits a monster or something, but NOT the player. Any ideas why?

Actor rippme
{
   Height 64
    Radius 64
    Mass 100
    speed 100
    SPAWNID 255
    Damage 200
    +Solid
    +Shootable
    +NoBlood
    +Ripper
    +HEXENBOUNCE
    scale 0.66
    Projectile
    States
    {
    Spawn:
       CAR1 A 1
       Loop

    }
}

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