Bloodshedder Posted December 19, 2005 Agent Spork bugged me about an update he's made to his Simplicity page. To put it simply, the maps he decided to cut plus several new maps will be included in a new episode, and the original maps will be tweaked and changed. 0 Share this post Link to post
Sporku Posted December 19, 2005 Agent Spork bugged me Just a little bit. :( 0 Share this post Link to post
Csonicgo Posted December 19, 2005 I come to this thinking there was Paris Hilton. 0 Share this post Link to post
-_DLD_- Posted December 19, 2005 Man, Simplicity was like sex...and soon it'll be time for round two! HORRAY FOR SPORKY!!! 0 Share this post Link to post
Scuba Steve Posted December 19, 2005 -_DLD_- said:Man, Simplicity was like sex... So what would that be like? 0 Share this post Link to post
DOOM Anomaly Posted December 19, 2005 It was so simple, even I understood it! :D I don't understand why I keep dying though. :D 0 Share this post Link to post
kc32 Posted December 19, 2005 I can't get the end of Map 11 to open. Or get any keys in Map 12. 0 Share this post Link to post
-_DLD_- Posted December 19, 2005 kc32 said:I can't get the end of Map 11 to open. Or get any keys in Map 12. Are you using the latest version of ZDOOM and Simplicity? 0 Share this post Link to post
kc32 Posted December 19, 2005 I'm using GZdoom and the last version of Simplicity I knew about. EDIT: Downloaded the wad again, still doesn't work. 0 Share this post Link to post
Graf Zahl Posted December 19, 2005 kc32 said:I can't get the end of Map 11 to open. Or get any keys in Map 12. It would help to narrow down the problem if you told us what exactly happens. 0 Share this post Link to post
kc32 Posted December 19, 2005 Once I get all the switches flipped in Map11, the wall at the end doesn't open, and in Map12, nothing happens when I hit the switch by the yellow key. No doors or walls open. 0 Share this post Link to post
The Flange Peddler Posted December 19, 2005 Excellent news, good luck in getting the whole megawad done Spork. It'd be nice to see a bit more height variation in these new non-linear levels too. 0 Share this post Link to post
Graf Zahl Posted December 19, 2005 kc32 said:Once I get all the switches flipped in Map11, the wall at the end doesn't open, and in Map12, nothing happens when I hit the switch by the yellow key. No doors or walls open. That's because you are missing a piece of the puzzle. The switch in MAP12 for example only works when the monsters that are spawning in are dead. 0 Share this post Link to post
Sporku Posted December 19, 2005 The Flange Peddler said:Excellent news, good luck in getting the whole megawad done Spork. It'd be nice to see a bit more height variation in these new non-linear levels too. Yeah, that's another one of my common problems I'm trying to work out. My maps are very flat. 0 Share this post Link to post
deathz0r Posted December 20, 2005 It's showdown time, Spork. You know what you doing. 0 Share this post Link to post
-_DLD_- Posted December 20, 2005 Spork's only doing this because he's a crafty bastard. Since he'll be re-releasing Simplicity with 10-11 (depending on the amount of secret levels) new maps in 2006, he'll be able to win Mapper of the Year and a WAD of the Year award again. Spork, you're just too clever for us. 0 Share this post Link to post
Sporku Posted December 20, 2005 -_DLD_- said:Spork's only doing this because he's a crafty bastard. Since he'll be re-releasing Simplicity with 10-11 (depending on the amount of secret levels) new maps in 2006, he'll be able to win Mapper of the Year and a WAD of the Year award again. Spork, you're just too clever for us. That wasn't my intention and I seriously doubt it's going to happen. In fact, I'd really rather it not happen. 0 Share this post Link to post
-_DLD_- Posted December 20, 2005 I hope you know I'm kidding, right? Regardless, I'm pullin' for ya! 0 Share this post Link to post
kc32 Posted December 20, 2005 Oh yeah, one more thing, there's a HOM in Map11. How do I post images from my HD to here? 0 Share this post Link to post
Fletcher` Posted December 20, 2005 Anders said:warm and cuddly! not gay sex 0 Share this post Link to post
Cardboard Marty Posted December 20, 2005 Is this set of levels going to be the set originally called Return from the Abyss? I found that looking through the wad :P. 0 Share this post Link to post
Sporku Posted December 20, 2005 kc32 said:Oh yeah, one more thing, there's a HOM in Map11. How do I post images from my HD to here? http://www.imageshack.us/ Marty Razor Kirra said:Is this set of levels going to be the set originally called Return from the Abyss? I found that looking through the wad :P. Actually, yeah it was. The second episode was supposed to be the mostly hellish levels, and the third episode was supposed to be after you escaped hell and return to earth, hence the name. I can't really do that now, seeing as how episode 2 ended up being a mish-mash of both earth/hell maps. Hm, probably should have removed the information regarding that from the wad. :P 0 Share this post Link to post
kc32 Posted December 20, 2005 http://img335.imageshack.us/my.php?image=doom00018ud.png 0 Share this post Link to post
Sporku Posted December 20, 2005 I'm guessing that's a GL hole because it doesn't show up in normal ZDoom. EDIT: Nevermind. I was looking in the wrong spot. 0 Share this post Link to post