Hitherto Posted July 25, 2010 REQUIEM.WAD MAP06 Bonus demo rt06fail.lmp inside rt063746.zip by vdgg, "All ghosts" effect at ~15:30, not detected by PrBoom+, crashes doom2.exe under win9x, playbacks correctly only in doom2.exe under "plain" DOS environment (or DOS box as I suppose). Strange thing. I don't see there any obvious reason for an intercepts overflow. 0 Share this post Link to post
myk Posted July 25, 2010 Yeah, intercepts can go wild in some situations. Maybe flaws in calculations that make the shot traverse the map more than once? Also, see the linedef 0 comments earlier in the thread and this post by entryway. 0 Share this post Link to post
kimo_xvirus Posted January 19, 2012 Doom2 Map02, all ghosts while trying UV Max back in May 2010 plays back ok in PrBoom+map02gho.zip 0 Share this post Link to post
Andy Olivera Posted March 11, 2012 Not sure if the list is still being updated, but I found another E4M1 Spechits example. e4ns1246.lmp - lines 256, 262, 263, 266, 268, 269, 270, 272, 273. Works fine in PRBoom+ with emulation enabled. 0 Share this post Link to post
Grazza Posted March 11, 2012 That one is already listed in the table and a comment made in the final column, since it fails on the next map without emulation. 0 Share this post Link to post
Vile Posted March 11, 2012 Doh, I had one of these happen to me in my pl32 sessions. I would have saved the demo if I remembered this thread. :p 0 Share this post Link to post
Andy Olivera Posted March 11, 2012 Grazza: Oops. Duh! I guess I should pay closer attention next time (I thought the list was in alphabetical order, but I could've sworn it wasn't there)... 0 Share this post Link to post
Cyberdemon531 Posted November 29, 2014 Not sure where to post this, but I think thread is appropriate. If not, I apologize. I was doing Memento Mori MAP23 -respawn attempts, and then I got a strange bug, which I think is the "all ghosts" bug. If I've read this thread correctly, then I would assume this demo would be relevant. Was recording with prboom+ cl2.wtf.zip 0 Share this post Link to post
Andromeda Posted October 1, 2019 Sorry for the bump, but recently I encountered a Intercepts Overflow while playing MAP18: Lake Poison of Alien Vendetta (2nd release) while clearing out the north side room of the big central arena, that resulted in the "all-ghosts" bug. This was on PrBoom+ 2.5.1.4 -complevel 2 (the version found here), but sadly I wasn't recording a demo, so I'm afraid I can't provide more details. 0 Share this post Link to post