Ru Mane Posted January 16, 2006 In Doom two, after map 11, for example. The game goes to a screen where text is displayed over a wall texture background relaying the objective change for the player. Also at the end of the games, Doom 1 and 2, a picture is shown relating to the after events, such as the foreshadowing to Hell On Earth after Doom 1. My questions is with Doom Builder, is there a way to create these story boards? And if not, how can I go about suggesting it? 0 Share this post Link to post
myk Posted January 16, 2006 You can use DeHackEd (or WhackEd2) to change those texts. 0 Share this post Link to post
Ismaele Posted January 16, 2006 You can edit easilier those messages with MAPINFO, a ZDoom feature! Read this tutorial on DooMWiki: http://www.zdoom.org/wiki/index.php?title=MAPINFO. MAPINFO is a very useful resource! You can do a lot of things with it. :) 0 Share this post Link to post
Mancubus II Posted January 17, 2006 The MAPINFO lump is not restricted to zdoom. 0 Share this post Link to post
Grazza Posted January 17, 2006 And DeHackEd's "Text" section can do a hell of a lot more than change text. 0 Share this post Link to post
Tormentor667 Posted January 20, 2006 Mancubus II said:The MAPINFO lump is not restricted to zdoom. But to ZDoom-esque ports like GZDoom, Skulltag and so one, or not? 0 Share this post Link to post
TheDarkArchon Posted January 20, 2006 Doomsday and its offshoots supports MAPINFO as well, IIRC (Not sure if it's restricted to JHexen). Same with SNDINFO 0 Share this post Link to post
Mancubus II Posted January 20, 2006 Tormentor667 said:But to ZDoom-esque ports like GZDoom, Skulltag and so one, or not? No, other ports use the MAPINFO lump as well, including doomsday and legacy. 0 Share this post Link to post
Serious Xenocide Posted February 2, 2006 ZDoom can play *.AVI movies. Can they be used in the intermission screens instead of the text? 0 Share this post Link to post