yob696 Posted January 23, 2006 I've just recently started speed running in nightmare, and one thing I noticed when watching the Drew DeVore nightmare speed run is that he tends to get twice as much ammo I would. One example of this would be on level 3 when he first gets the rocket launcher, he gets 4 rockets, whereas I get 2. Same thing happens with cells. I havn't really paid attention to other forms of ammo. What would cause this? Would it be caused by the WAD being used, or would the client be responsible? I'm using zdoom ATM. thanks 0 Share this post Link to post
Kristian Ronge Posted January 23, 2006 The ammo in NM difficulty is double that of UV. If you're getting 2 rockets when picking up the RL, you're playing on UV (or skills 2/3), not on NM. 0 Share this post Link to post
yob696 Posted January 23, 2006 No, I can assure you I'm playing on nightmare mode. 0 Share this post Link to post
Kristian Ronge Posted January 23, 2006 I can assure you you are not, unless the version of ZDoom you're using has changed the behaviour of the original engines in this respect (which is highly unlikely, although I haven't been keeping up with the recent changes in ZDoom). 0 Share this post Link to post
yob696 Posted January 23, 2006 So is this some sort of fake nightmare mode I have been selecting for the past 2 weeks? 0 Share this post Link to post
Kristian Ronge Posted January 23, 2006 Please describe how you load up your game session (i.e. specify command line parameters), and which version of ZDoom you're using. This might help in locating the problem. 0 Share this post Link to post
yob696 Posted January 23, 2006 Well, I just tried it out with doom legacy, and everything was normal. Same WAD and everything. I didn't change any settings with zdoom. thanks you 0 Share this post Link to post
Ezxariarch Posted January 24, 2006 He could be using Zdoom with the "Double ammo" flag set. 0 Share this post Link to post
sundar Posted February 2, 2006 Or you might be actually playing UV with Fast Monsters and Respawn Monsters turned on so it feels like NM, but is actually not. 0 Share this post Link to post
Hobbs Posted February 2, 2006 Or it could be a ZDoom bug. I trust anyone capable of loading a demo knows how to select the nightmare skill level properly. 0 Share this post Link to post
Grazza Posted February 2, 2006 HobbsTiger1 said:Or it could be a ZDoom bug.It looks that way. I've just tested with Zdoom 2.0.98 and GZDoom 0.9.25, and it seems that ammo pick-ups are correctly doubled, but weapon pick-ups aren't. 0 Share this post Link to post
fraggle Posted February 2, 2006 if (gameskill == sk_baby || gameskill == sk_nightmare) { // give double ammo in trainer mode, // you'll need in nightmare num <<= 1; } 0 Share this post Link to post
Kristian Ronge Posted February 2, 2006 Grazza said: It looks that way. I've just tested with Zdoom 2.0.98 and GZDoom 0.9.25, and it seems that ammo pick-ups are correctly doubled, but weapon pick-ups aren't. It works as intended in 2.0.63a (the latest version I use ATM), so the bug must've been introduced "recently". 0 Share this post Link to post