JadedLexi Posted January 29, 2006 I'm just messing around with Decorate an I was changing the Imp around a bit and...well I have a problem with A_Jump. ACTOR ZImp 3001 { Health 80 Radius 20 Height 56 Mass 100 Speed 11 PainChance 140 MONSTER +FloorClip MeleeDamage 4 SeeSound "imp/sight" PainSound "imp/pain" DeathSound "imp/death" ActiveSound "imp/active" Obituary "%o was burned by an Imp" States { Spawn: TROO AB 10 A_Look Loop See: TROO AABBCCDD 3 A_Chase Loop Missile: TROO EF 1 A_Jump(150, 6) TROO EF 8 A_FaceTarget TROO G 6 A_DualPainAttack("DoomImpBall") Goto See TROO EF 8 A_FaceTarget TROO G 6 A_TroopAttack Goto See Pain: TROO H 2 TROO H 2 A_Pain Goto See Death: TROO I 8 TROO J 8 A_Scream TROO K 6 TROO L 6 A_NoBlocking TROO M -1 Stop XDeath: TROO N 5 TROO O 5 A_XScream TROO P 5 TROO Q 5 A_NoBlocking TROO RST 5 TROO U -1 Stop Raise: TROO ML 8 TROO KJI 6 Goto See } } error: script error, "DECORATE" line 144 you cannot use A_Jump on multistate definitions. A little help would be appreciated 0 Share this post Link to post
TheDarkArchon Posted January 29, 2006 Just what it says on the tin: You have A_Jump on a a state definition which lasts for 2 frames. 0 Share this post Link to post
JadedLexi Posted January 29, 2006 I also have another question: how do you get CreateTranslation to work on a decorate monster? 0 Share this post Link to post
TheDarkArchon Posted January 29, 2006 Assuming 2.0.96x, Translation "fromstart:fromend=tostart:toend","fromstart:fromend=tostart:toend",.... fromstart, fromend, tostart and toend are all palette indices and indices from "fromstart" to "fromend" get translated to indices between "tostart" and "toend". Translations are put in quote marks and are seperated by commas outside the quote marks, as shown above. 0 Share this post Link to post