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JadedLexi

Decorate Trouble....

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I'm just messing around with Decorate an I was changing the Imp around a bit and...well I have a problem with A_Jump.


ACTOR ZImp 3001
{
Health 80
Radius 20
Height 56
Mass 100
Speed 11
PainChance 140
MONSTER
+FloorClip
MeleeDamage 4
SeeSound "imp/sight"
PainSound "imp/pain"
DeathSound "imp/death"
ActiveSound "imp/active"
Obituary "%o was burned by an Imp"
States
{
Spawn:
TROO AB 10 A_Look
Loop
See:
TROO AABBCCDD 3 A_Chase
Loop
Missile:
TROO EF 1 A_Jump(150, 6)
TROO EF 8 A_FaceTarget
TROO G 6 A_DualPainAttack("DoomImpBall")
Goto See
TROO EF 8 A_FaceTarget
TROO G 6 A_TroopAttack
Goto See
Pain:
TROO H 2
TROO H 2 A_Pain
Goto See
Death:
TROO I 8
TROO J 8 A_Scream
TROO K 6
TROO L 6 A_NoBlocking
TROO M -1
Stop
XDeath:
TROO N 5
TROO O 5 A_XScream
TROO P 5
TROO Q 5 A_NoBlocking
TROO RST 5
TROO U -1
Stop
Raise:
TROO ML 8
TROO KJI 6
Goto See
}
}

error: script error, "DECORATE" line 144
you cannot use A_Jump on multistate definitions.

A little help would be appreciated

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Assuming 2.0.96x,

	Translation "fromstart:fromend=tostart:toend","fromstart:fromend=tostart:toend",....
fromstart, fromend, tostart and toend are all palette indices and indices from "fromstart" to "fromend" get translated to indices between "tostart" and "toend". Translations are put in quote marks and are seperated by commas outside the quote marks, as shown above.

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