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Doom'd Marine

Wtf? ( Texture dissappearance)

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I have made the LAVFALL1-4 textures for my hellwad and when i did it came up to the standard (stone2) textures

"
Texture LAVFALL1

Pic LAVFALL1 TICS 4
Pic LAVFALL2 TICS 4
Pic LAVFALL3 TICS 4
Pic LAVFALL4 TiCS 4
"

Is the animdef text i put in and i think i did it right this time, but hwne i put the texture on a wall to test it, it disssappears into the stone2 texture; wtf is going on o.o

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Well, that's probably because the way you have it set up isn't right to begin with. It should be something like this instead:

texture LAVFALL1
pic 1 tics 4
pic 2 tics 4
pic 3 tics 4
pic 4 tics 4

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AgentSpork said:

Well, that's probably because the way you have it set up isn't right to begin with. It should be something like this instead:

texture LAVFALL1
pic 1 tics 4
pic 2 tics 4
pic 3 tics 4
pic 4 tics 4


alright.

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AgentSpork said:

Well, that's probably because the way you have it set up isn't right to begin with. It should be something like this instead:

texture LAVFALL1
pic 1 tics 4
pic 2 tics 4
pic 3 tics 4
pic 4 tics 4



Names can be used as well. I have no idea why this turned into something completely different but it shouldn't be caused by specifying the frames by name.

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But sporks suggestion was completely correct e.e; it kept the same patch and moreso; its the first time i got a texture to anime.. woohoo ( learned a new thing today )

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Spork's suggestion is correct. But ZDoom fully supports texture names as animation frames instead of indices.

This animated texture from ZDCMP is definitely working:

texture ENJAY01
	pic ENJAY01 rand 35 105
	pic ENJAY02 tics 4
	pic ENJAY03 tics 4
	pic ENJAY04 tics 4
	pic ENJAY05 tics 4
	pic ENJAY06 tics 4
	pic ENJAY07 tics 4
	pic ENJAY08 tics 4
	pic ENJAY09 tics 4
	pic ENJAY10 tics 4

Have you ever examined the console output of your non-working version? If something went wrong there should be an error message.

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