TheDarkArchon Posted February 6, 2006 mallis said:you are remaking Evilution as It Was Intended To Be With All New Textures and Hyperdetailing and Nick Baker and Assploding Balls KZTIT or something Wrong TNT, silly. :P 0 Share this post Link to post
Tormentor667 Posted February 7, 2006 kristus said:I'm however surpriced that I never seen anyone use the warp effect with the snake textures yet. I've never bothered to try it myself since I never made any maps for zdoom. But in my mind it's a match made in heaven. Or hell, if you will. Zou will see that in a few places in KDiYD and it looks quite decent <( 0 Share this post Link to post
Graf Zahl Posted February 7, 2006 Tormentor667 said:Zou will see that in a few places in KDiYD and it looks quite decent <( Did you switch your keyboard layout? ;) 0 Share this post Link to post
Sporku Posted February 7, 2006 kristus said:I'm guessing that that would tile horribly. I'm however surpriced that I never seen anyone use the warp effect with the snake textures yet. I've never bothered to try it myself since I never made any maps for zdoom. But in my mind it's a match made in heaven. Or hell, if you will. This map does :D 0 Share this post Link to post
Tormentor667 Posted February 7, 2006 Graf Zahl said:Did you switch your keyboard layout? ;) I've got problems with my Firefox, sometimes it just switches from DE to EN :( @AgentSpork - Self-ads suck... *ehrm* 0 Share this post Link to post
Sporku Posted February 7, 2006 Well, er, that wasn't really my intent, but.. feel free to pimp your wad in one of my threads next time you get the chance if you want. :P 0 Share this post Link to post
Tormentor667 Posted February 7, 2006 ...I'm just waiting for another Simplicity thread right now ;) (don't take that too serious ;)) 0 Share this post Link to post
Tormentor667 Posted February 7, 2006 Okay, I could not resist, I am honest! All these screenshots are from familiar places out of TNT1 ;) I am about 50% finished with revising the old TNT1, mostly with ideas I had before but I couldn't add because of limitations of the ZDoom engine or limitations of my skills. And just in case you are looking for something new: I haven't added anything new to TNT1 yet and it won't be much at all that is new, because I want it to stay as it was supposed to be, just bringing it to a average level of mine by adding detail, effects and working on gameplay! 0 Share this post Link to post
Vegeta Posted February 8, 2006 Looks very nice. Still I don't want to be rude but that trick used on this screen http://img80.imageshack.us/img80/7418/doom00055yg.jpg it's very old, a nice sky texture may look better, and if you want to add some scrolling, the skywall technique used in Hexen looks better for me. 0 Share this post Link to post
Chrono_T Posted February 8, 2006 Tormentor667 said:I've got problems with my Firefox, sometimes it just switches from DE to EN :( @AgentSpork - Self-ads suck... *ehrm* Telling the man to not advertize in one of your threads when you've been know to do it many times in other people's threads? Tsk tsk tsk mr. think highly of himself (At least you're not graf. ;). Looking good none-the-less 0 Share this post Link to post
Tormentor667 Posted February 8, 2006 @Vegeta - Trick? What trick? @Chrono - Don't worry, I was just kidding ;) 0 Share this post Link to post
Vegeta Posted February 8, 2006 May be it's sky texture, what I was refering to was the techique of using a camera looking at some wall textures (mountains) with an animated, probably scrolling ceiling (red nukage). 0 Share this post Link to post
Nmn Posted February 8, 2006 I'm kinda puzzled with all these remakes.. Metal Gear Solid, Resident Evil, KDiTD even.. isn't it better to create something from scratch rather than "revising" it? 0 Share this post Link to post
Tormentor667 Posted February 8, 2006 @Vegeta - That's a skybox, nothing else :) @NMN - Well, that's why I release TNT4 with this package as a totally new episode of the series. I won't touch TNT:LE and TNT3 a lot because I am pleased with how theya turned out but I just wanted to change a few things on TNT1 and TNT2 to make their look and feel equal to the following parts, thats all. 0 Share this post Link to post
Ismaele Posted February 8, 2006 Is that in your last screenshot a real "room over room" effect?! :o 0 Share this post Link to post
Tormentor667 Posted February 8, 2006 No, just Stacked Sectors, because I want this to be compatible with ZDoom! And beyond, making such a complex sector over sector effect would require a lot of control sectors for GZDoom... too many to be honest! 0 Share this post Link to post
JadedLexi Posted February 8, 2006 Will all of these have Co-op support when they're re-released? They'd better be.... 0 Share this post Link to post
kristus Posted February 8, 2006 Tormentor667 said:too many to be honest! I've done more complex true 3d constructions than that. I counted to 7-9 sectors in that shot. Probably a few more. But still, it's not that bad. I've had things that required 40+ control sectors. 0 Share this post Link to post
Tormentor667 Posted February 8, 2006 @KingofFlames - Supposed to be, BioHazard volunteered to help me with Coop support! @Kristus - Well, not everything of this stacked sector is visible in this screenshot. And still, I want this to be compatible with the regular standard ZDoom and therefore not use any 3D Floor stuff. 0 Share this post Link to post
Tormentor667 Posted February 9, 2006 Nightmare Doom said:The way TNT1 is ment to be. Well.... as it was supposed to be and this time I don't have to worry about such a phrase, because I absolutely know what I had in mind ;) 0 Share this post Link to post