Da Spadger Posted February 5, 2006 http://www.badanka.com/upload/uploaded/waaaaggh.JPG The textures above and under the "window" are missing, no matter what texture i select in the Select Textures window, they stay transparant. Anybody feeling nice enough to help? :) 0 Share this post Link to post
Psyrus Posted February 5, 2006 It looks like that linedef is not assigned to the correct sector, or the sector you're in in that screenshot isn't closed. Make sure that line where the upper and lower texture is supposed to be is assigned to the correct sector, and make sure its vertices are not sitting on top of another. 0 Share this post Link to post
Da Spadger Posted February 5, 2006 It worked, thanks! =D EDIT: In case anybody wonders how i fixed it, i used the "Find map errors" tool and found out which vector who was causing problems, then i moved it to one place, and the back. It's fixed, though i don't know why. =) 0 Share this post Link to post
Da Spadger Posted February 6, 2006 Sorry for doubleposting, but i've came across a problem i've had spent 3 hours on trying to fix. http://www.badanka.com/upload/uploaded/bah.JPG As you can see, the door sector isn't closed somehow and i can't fix it. Inside the level, everything looks fine though. In short: How do i close sector 0? 0 Share this post Link to post
Doom'd Marine Posted February 6, 2006 i say redo the door sector, as its possibly the only thing you can do, cause i dont know how to close sectors also o_o; 0 Share this post Link to post
SSam Posted February 6, 2006 Maybe you should start over with the tutorial 0 Share this post Link to post
Da Spadger Posted February 6, 2006 I redone the door sector and it worked. However, i now have a problem with the remote door part of the tutorial where i'm supposed to make a door open once i step up to it. However, nothing happens when i do it, and i'm sure i've followed all the instructions in the tutorial. These screenshots could help. http://www.badanka.com/upload/uploaded/stupidlinedefs1.JPG http://www.badanka.com/upload/uploaded/stupidlinedefs2.JPG Also, it seems that i can't align flats, and therefore, they look like this. :/ 0 Share this post Link to post
david_a Posted February 6, 2006 I would guess that line is too close to the door, so the player isn't actually crossing it. Flats can't be aligned manually unless you're using ZDoom (possibly other ports too, I dunno). You have to keep the 64 unit grid in mind when making sectors. 0 Share this post Link to post
Da Spadger Posted February 6, 2006 david_a said:I would guess that line is too close to the door, so the player isn't actually crossing it. Nope, didn't work. :( david_a said:Flats can't be aligned manually unless you're using ZDoom (possibly other ports too, I dunno). You have to keep the 64 unit grid in mind when making sectors. That worked however. Thanks. :> 0 Share this post Link to post
Ichor Posted February 6, 2006 If you delete a line splitting two sectors, those sectors will not automatically joined. To do this manually, select the two parts and hit Ctrl+J. 0 Share this post Link to post
Da Spadger Posted February 6, 2006 So you're saying i should join the door sector and the sector you have to step on? Because that made both sectors have the same height as the door, which is 0. 0 Share this post Link to post
Ichor Posted February 6, 2006 That should work. However, I've found that the new closed sector will take on the characteristics of the first section that you select when you join them. Of course, you could always adjust the height afterward. 0 Share this post Link to post
Da Spadger Posted February 6, 2006 I think i'm doing something wrong. The door sector, which is the door itself, has a height of 0, like a door should. And then we have the sector around, consisting of two parts on each side of the door. The small one, when stepped on, should open the door sector. This picture maybe could help. 0 Share this post Link to post
Ichor Posted February 6, 2006 Ok, first select the door sector, then select the lines on the left and right (which happen to be unclosed sectors themselves), and then hit Ctrl+J. That should close the door sector. 0 Share this post Link to post
Da Spadger Posted February 6, 2006 Hmmz, they were already joined. Any other ideas? 0 Share this post Link to post
Ichor Posted February 6, 2006 I can't think of any now. Maybe you could send it here and I'll try to find the problem. 0 Share this post Link to post
Ichor Posted February 6, 2006 Ok, I see the problem. The trigger line is too close to the door, which means you won't actually cross it before the door blocks you. You could move the door back 8 units and it will work. Actually, I thought you were still having unclosed sector problems. I guess that's what happens when you're in a hurry, heheh. 0 Share this post Link to post
Da Spadger Posted February 6, 2006 Damn, it was that easy, and i spent several hours looking for errors and such. -_-; 0 Share this post Link to post
david_a Posted February 7, 2006 Da Spadger said:david_a said:I would guess that line is too close to the door, so the player isn't actually crossing it. Nope, didn't work. :( Ichor said:The trigger line is too close to the door :) 0 Share this post Link to post
Da Spadger Posted February 7, 2006 david_a said::)[/B] It didn't work the first time. >_____< 0 Share this post Link to post