Ledmeister Posted February 11, 2006 Brain boggled by bizarre Betray barrel bug. PWAD and demo file for Doom II v1.9. Curious if you've seen something like this before, and who can explain whazzup wid dem crazy barrels. Seems similar to whatever's going on in the Plutonia "nontoxic" demo... maybe. ? 0 Share this post Link to post
Mordeth Posted February 11, 2006 Could this somehow be related to the nodesbug that sometimes makes you invulerable to hitscan/melee hits? Off the top of my head, in some levels and due to the way the nodes were build, you might get "invulnerable" angles at certain key points on the map. In these spots, the engine just cannot detect interaction between you and other stuff moving around at a certain angle. Slight chances in architecture will make these spots disappear again, so one test would be to (slightly) re-arrange some architecture in your testmap and see if the bug disappears? It was mentioned on this forum once, so perhaps a search can bring it up again. 0 Share this post Link to post
myk Posted February 11, 2006 Weird. Mordeth said: Could this somehow be related to the nodesbug that sometimes makes you invulerable to hitscan/melee hits? The one cph described, I gather. Could be. 0 Share this post Link to post