Snarboo Posted July 16, 2007 For once, I just wish there could be a Tormentor thread without the trolling. Oh, and nice user title, Scuba. ;p 0 Share this post Link to post
Kaiser Posted July 16, 2007 I love it when there's fanboys to defend their idols. 0 Share this post Link to post
Csonicgo Posted July 16, 2007 Kaiser said:I love it when there's fanboys to defend their idols. http://aklemai.com/albums/forum/house_oh_snap.gif 0 Share this post Link to post
Snarboo Posted July 16, 2007 I've never actually played a TNT map. :) I'm not even sure I've played anything by Tormentor, besides KDiZD, but who hasn't played that? 0 Share this post Link to post
Kaiser Posted July 16, 2007 Snarboo said:but who hasn't played that? Its more likely I am the only one who hasn't played it. 0 Share this post Link to post
Tormentor667 Posted July 23, 2007 Concerning this all: Wether the screenshot is epic or not epic enough for you Kaiser, I still do hope that you will like the final product or at least give it a try. News: Yet again, another UTNT info thread. I am getting closer each passing day and I almost can't wait myself to present you UTNT in all its beauty and g(l)ory :P First at all, some shots: GLDEFS (by Keksdose) are completely done now, thx again for that. Each new actor in UTNT has now dynamic lights attached to their projectiles or even theirselves if necessary. Battles like the one in TNT04 Map01 look so beautiful now... :) Also by Keksdose are the new comets, this time, faster, more beautiful but less performance eating. Dont ask why, just admire them when they hit your helmet. Also take a look at the portal effect that sucks in materia around its gate (thx to solar for the effect) [IMG]http://i10.tinypic.com/4yk46**.jpg[/IMG] Last but not least, TNT04 Map04 is filled with monsters, ammo and health. The only thing left now is the boss monster ... *ehrmVaderehrm* :) I count on you for a September release buddy :) I started to clean up TNT03 by the way as I didn't get any response from Solar for a while. I fixed all remaining bugs, added voice acting where it is needed and finalized it to a beta state. Right now I am working again on TNTLE, primarily on the Boss Battle here as everything else is finished on that map. So what are the important things left to do right now beyond what I have mentioned so far? The INTERMAP (still hoping that Risen can do this), the BOSS in TNT04, the BOSS in TNTLE, the voice acting from CAZ (intermission texts), fixing little bugs here and there and last but not least, finalizing the ENDMAP. Damn... that's not much :) I can't wait for the first beta tests :) 0 Share this post Link to post
beanenator Posted July 24, 2007 one word for those screens amazing can i go beta test when its ready to test. (: 0 Share this post Link to post
BoldEnglishman Posted July 24, 2007 This is probably asking alot but depending on how this turns out... ...you said you've included dynamic lighting that I assume is unique in this WAD, is there a chance that the dynamic lighting itself could be released seperately? (I.e. so I could use it in any WAD I wish to play -- I like dynamic lights alot :) ). Otherwise the screenshots look stunning. I absolutely cannot wait to play this, I hope everything goes ok. This is currently the WAD I'm anticipating the most :) 0 Share this post Link to post
Enjay Posted July 24, 2007 Have you got the dynamic light definitions from the GZdoom download page? http://grafzahl.drdteam.org/index.php?page=topic&id=230 That has most (all?) the default actors defined. 0 Share this post Link to post
BoldEnglishman Posted July 24, 2007 I downloaded them and yes they are very nice thank you :) Edit: Realizing what I wrote two posts above, I already knew dynamic lights were avaliable in Doom. I just think that in the future, if somebody does dynamic lights and such, that the enemies themselves are dynamic (particularly say the Hell Knight, its hands have green flames around them but aren't dynamic-lit at all, only the projectile it fires). 0 Share this post Link to post
Kristian Nebula Posted July 24, 2007 Amazing looking stuff. Can't wait for this! :) 0 Share this post Link to post
Tormentor667 Posted August 1, 2007 Continueing work after the little SM2 break ;) Here is what I've got now: Working on the intermap on my own now as Risen unfortunately hasn't enough time to do so, but don't worry, I'll do my best :) Beyond, TNTLE is finished as well now, getting closer :) 0 Share this post Link to post
Aabra Posted August 1, 2007 This is looking great Tormentor! :) How well do you think this would play under co-op? Is it even possible, or is this single player only? 0 Share this post Link to post
Antidote Posted August 1, 2007 Nice intermap. I can't wait to actually play this beast! One thing, the picture you have chosen is a pixelated, is that you (as in taking the picture and resizing it) or the game? I mean it doesn't look that clear. 0 Share this post Link to post
Tormentor667 Posted August 1, 2007 @Aabra - Fully 8-Player coop compatible :) @Antidote - The only thing that is pixelated is the smallfont that was enlarged a bit. I know thats a little problem but I think it doesn't look that bad ingame. If I set the smallfont to a smaller size it just looks to empty and it's by far harder to read :( 0 Share this post Link to post
Dutch Doomer Posted August 1, 2007 Why does the P look like an D and the S like an 5. 0 Share this post Link to post
Stealthy Ivan Posted August 1, 2007 OMG!!! This just keeps getting better! My friends and I will have to play this one! :) 0 Share this post Link to post
Inferno Posted August 1, 2007 Holy shit. I really wanna play this thing, it looks amazing. 0 Share this post Link to post
Tormentor667 Posted August 1, 2007 dutch devil said:Why does the P look like an D and the S like an 5. Ask id software, it's Quake's Smallfont :) 0 Share this post Link to post
Antidote Posted August 1, 2007 Well the lava waterfall looks a bit off, I assume it all looks good in the game, no? 0 Share this post Link to post
SYS Posted August 1, 2007 Hopefully this one is better then #3. #3 really blew balls. I'm liking the screenies of this one so hopefully it can deliver. 0 Share this post Link to post
Tormentor667 Posted August 1, 2007 Antidote said:Well the lava waterfall looks a bit off, I assume it all looks good in the game, no? Sure :) 0 Share this post Link to post
Patrick Posted August 2, 2007 yet another amazing map from torm... there's really not much else to say to that. and this is why i stick to scripts. my mapping is always put to shame by this guy... 0 Share this post Link to post
Mithral_Demon Posted August 2, 2007 Torm, your maps are too great, makes me not want to map because your too damn good. 0 Share this post Link to post
BoldEnglishman Posted August 2, 2007 I WANTSS TEH PRECIOUSS!!!1!11!one!1 0 Share this post Link to post