Lutrov71 Posted February 25, 2006 I'm working on a project that will have three different gameplay types throughout the whole wad. A different type of gameplay on easy skill, different type on HMP and different type on UV. I've decided that HMP will have 'strategically' placed monsters and will be very well thought out. UV will use the slaughter gameplay mode, maps crammed full of monsters, health and ammunition. I don't know what kind of gameplay I should use for the easy skills. Any suggestions? It should be very different to the other two types. 0 Share this post Link to post
Hobbs Posted February 25, 2006 Obviously easy, so heres an idea, spread out clusters of monsters, just grouped in places througout the map with a chance for the player to recover in heath, ammo, and psychologically in between each. 0 Share this post Link to post
kristus Posted February 26, 2006 Lutrov71 said:I'm working on a project that will have three different gameplay types throughout the whole wad. A different type of gameplay on easy skill, different type on HMP and different type on UV. I've decided that HMP will have 'strategically' placed monsters and will be very well thought out. UV will use the slaughter gameplay mode, maps crammed full of monsters, health and ammunition. I don't know what kind of gameplay I should use for the easy skills. Any suggestions? It should be very different to the other two types. I did this with Phobia in 2001. Skill 1 and 2 were action. Lots of ammo, and lots of stuff to kill. skill 3 were barely any monsters at all. Merely you and your shadow lurking the map. And skill4 were lesser ammo, not too crazy weapons and a bit tougher enemies. 0 Share this post Link to post
Lutrov71 Posted February 26, 2006 Aha, those are pretty nice ideas. I might try the atmospheric gameplay type you used for skill 3. 0 Share this post Link to post
ragnew Posted March 13, 2006 How's this map coming Lutrov? Still in the works? Definitely looking forward to it. 0 Share this post Link to post
Lutrov71 Posted March 13, 2006 Heh, it's actually a 32 level megawad that Shtbag and I recently started. Some more info here: http://forum.drdteam.org/viewtopic.php?t=1408 I'm glad you're interested. :) Shtbag and I have actually chosen a difficulty 'theme' for easy skill: Lots of tricks and traps, tight ammo, low health etc. It should prove to be quite interesting. 0 Share this post Link to post
ragnew Posted March 13, 2006 SWEET! This is going to be great. Really looking forward to the Punisher type difficulty! Nothing better then a megawad full of slaughter maps... :) BTW? Do you guys need any beta testers? 0 Share this post Link to post
Lutrov71 Posted March 13, 2006 We already have two but if you're willing to help out, sure. I'll send you an e-mail soon. 0 Share this post Link to post
ragnew Posted March 14, 2006 I'd be more then willing to help you guys! Thanks! 0 Share this post Link to post