leileilol Posted February 26, 2006 I am stupid and I don't know where this goes so it goes here I guess. It's my GPL q3 project of sorts http://openarena.ws p.s. mancs in it 0 Share this post Link to post
kristus Posted February 26, 2006 - New announcer, voiced by Mike "Mancubus_II" Lightner Is it the one from Skulltag? Looks intresting. But I never enjoyed Quake3's gameplay. Way to sterile for my taste. 0 Share this post Link to post
Mancubus II Posted February 26, 2006 They're not FROM skulltag, but it's kind of the same style since those had been modelled a bit off the q3 announcer. This one is more natural, as there is no pitch adjustment or shift of any kind. They were done at the 11th hour so to speak. The nice thing is that these resources are also gpl'd, so any gpl project can take advantage of whatever's in openarena. 0 Share this post Link to post
Mogul Posted February 26, 2006 kristus said:- New announcer, voiced by Mike "Mancubus_II" Lightner Is it the one from Skulltag? Looks intresting. But I never enjoyed Quake3's gameplay. Way to sterile for my taste. Man! That's perfect timing on your part to say that. I just wrote this column at Club Fnatic. http://club.fnatic.com/columns/25 0 Share this post Link to post
Mancubus II Posted February 26, 2006 Nautilus said:CONGRATS CHEP. (and Manc) Heh I only got brought on just last night. TBH I haven't even checked out the actual mod yet. 0 Share this post Link to post
exp(x) Posted February 26, 2006 To anyone compiling from source on linux: code/q3_ui/ui_local.h has incorrect paths for the q_shared.h and tr_types.h include files; the correct paths are "../qcommon/q_shared.h" and "../renderer/tr_types.h" . Some (if not all) of the files in code/q3_ui are not in linux format, and gcc won't compile them. I copied fixunix.sh from the vavoom source package and ran it in the directory; here's the program: #! /bin/sh # # Converting text files from CR/LF to LF format. echo "Converting files to Unix format..." find . -type f "(" \ -name "*.c" -o -name "*.cpp" -o -name "*.h" -o -name "*.s" -o \ -name "*.asm" -o -name "*.inc" -o -name "*.vc" -o -name "*.ls" -o \ -name "*.acs" -o -name "*.cfg" -o -name "*.txt" -o -name "*.vs" -o \ -name "*.mak" -o -name "*.mgw" -o \ -name "makefile.*" -o -name "makefile" -o -name "Makefile" \ ")" \ -exec sh -c "echo {}; mv {} _tmpfile; tr -d \\\r < _tmpfile > {}; touch -r _tmpfile {}; rm _tmpfile" \; echo "Done!" 0 Share this post Link to post
ducon Posted February 26, 2006 You can convert files with konwert, like this: konwert lf thefile -O. 0 Share this post Link to post
TawmDee Posted February 26, 2006 CHEP FINALLY DOES SOMETHING WITHOUT GARGOYLES IN!!!!!!! (oh wow) 0 Share this post Link to post
zark Posted February 26, 2006 TomD666 said:CHEP FINALLY DOES SOMETHING WITHOUT GARGOYLES IN!!!!!!! (oh wow) it's the end of the world!!!!!!!! All non-gargoyleness aside, this is very cool. 0 Share this post Link to post
DeumReaper Posted February 26, 2006 And my comp can actually run the Q3 engine fast now, unlike when it came out ("whaddya mean i need a 3-D card?"). For an alpha it looks pretty good. 0 Share this post Link to post
Bashe Posted February 26, 2006 I thought for a second this was a port of the first Elder Scrolls game Arena, heh. 0 Share this post Link to post
leileilol Posted February 26, 2006 hah as if bethesda would be man enough to release source. 0 Share this post Link to post
Csonicgo Posted May 7, 2006 OMG, I am officially requesting DirectX support so us poor folks with ATI rage pros can play. :( 0 Share this post Link to post
leileilol Posted May 7, 2006 directx can suck my nips. It's not hard to obtain a video card moderately better than a Voodoo2 nowadays (which can also run oa) 0 Share this post Link to post
Csonicgo Posted May 8, 2006 gargoylol said:directx can suck my nuts. It's not hard to obtain a video card moderately better than a Voodoo2 nowadays (which can also run oa) yayaya, I know, but not a laptop! :( 0 Share this post Link to post
leileilol Posted June 7, 2006 0.4.1 is released. Hey, that's the same version as freedoom HOW BOUT THAT !!! it's mostly minor changes, so just a new rocket launcher, new sounds and a new map, but behind the scenes it's actually reorganized into seperate pk3s, getting "ready" for a SVN depository. There is also a "tiny" build for people with crappy computers 0 Share this post Link to post
Little Faith Posted June 8, 2006 Kinda off topic, but who the hell is the clownboat who decided your forum colour scheme? 0 Share this post Link to post
leileilol Posted August 26, 2006 Any soundies here? Unfortunately the sounds from fox_df were ripped from other mods and Unreal2 so I pulled all of the releases and removed the sounds to try not risk any legal problems :( moral of story: DON'T TRUST FURRIES 0 Share this post Link to post
leileilol Posted December 3, 2006 I just released OA 0.6.0, it's quite significant and such Cheers to Manc again for the site stuff. 0 Share this post Link to post