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leileilol

OpenArena

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- New announcer, voiced by Mike "Mancubus_II" Lightner

Is it the one from Skulltag?

Looks intresting. But I never enjoyed Quake3's gameplay. Way to sterile for my taste.

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They're not FROM skulltag, but it's kind of the same style since those had been modelled a bit off the q3 announcer. This one is more natural, as there is no pitch adjustment or shift of any kind. They were done at the 11th hour so to speak.

The nice thing is that these resources are also gpl'd, so any gpl project can take advantage of whatever's in openarena.

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kristus said:

- New announcer, voiced by Mike "Mancubus_II" Lightner

Is it the one from Skulltag?

Looks intresting. But I never enjoyed Quake3's gameplay. Way to sterile for my taste.


Man! That's perfect timing on your part to say that.

I just wrote this column at Club Fnatic.

http://club.fnatic.com/columns/25

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Nautilus said:

CONGRATS CHEP. (and Manc)

Heh I only got brought on just last night. TBH I haven't even checked out the actual mod yet.

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To anyone compiling from source on linux:

code/q3_ui/ui_local.h has incorrect paths for the q_shared.h and tr_types.h include files; the correct paths are "../qcommon/q_shared.h" and "../renderer/tr_types.h" .

Some (if not all) of the files in code/q3_ui are not in linux format, and gcc won't compile them. I copied fixunix.sh from the vavoom source package and ran it in the directory; here's the program:

#! /bin/sh
#
#  Converting text files from CR/LF to LF format.


echo "Converting files to Unix format..."

find . -type f "(" \
   -name "*.c" -o -name "*.cpp" -o -name "*.h" -o -name "*.s" -o \
   -name "*.asm" -o -name "*.inc" -o -name "*.vc" -o -name "*.ls" -o \
   -name "*.acs" -o -name "*.cfg" -o -name "*.txt" -o -name "*.vs" -o \
   -name "*.mak" -o -name "*.mgw" -o \
   -name "makefile.*" -o -name "makefile" -o -name "Makefile" \
   ")" \
   -exec sh -c "echo {};
                mv {} _tmpfile;
                tr -d \\\r < _tmpfile > {};
                touch -r _tmpfile {};
                rm _tmpfile" \;

echo "Done!"

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TomD666 said:

CHEP FINALLY DOES SOMETHING WITHOUT GARGOYLES IN!!!!!!! (oh wow)

it's the end of the world!!!!!!!!

All non-gargoyleness aside, this is very cool.

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And my comp can actually run the Q3 engine fast now, unlike when it came out ("whaddya mean i need a 3-D card?"). For an alpha it looks pretty good.

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OMG, I am officially requesting DirectX support so us poor folks with ATI rage pros can play. :(

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directx can suck my nips. It's not hard to obtain a video card moderately better than a Voodoo2 nowadays (which can also run oa)

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gargoylol said:

directx can suck my nuts. It's not hard to obtain a video card moderately better than a Voodoo2 nowadays (which can also run oa)


yayaya, I know, but not a laptop! :(

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0.4.1 is released. Hey, that's the same version as freedoom HOW BOUT THAT !!!

it's mostly minor changes, so just a new rocket launcher, new sounds and a new map, but behind the scenes it's actually reorganized into seperate pk3s, getting "ready" for a SVN depository.

There is also a "tiny" build for people with crappy computers

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Any soundies here? Unfortunately the sounds from fox_df were ripped from other mods and Unreal2 so I pulled all of the releases and removed the sounds to try not risk any legal problems :(

moral of story: DON'T TRUST FURRIES

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