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invictius

problem loading wads within jdoom console

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If I start a new game, then load a wad, I get a segmentation violation. If I use F9 to go back to the title screen and do it, the same thing happens. Any ideas why? Here's doomsday.out:

Con_Init: Initializing the console.
SW_Init: Startup message window opened.
Executable: Version 1.8.6 Jan 8 2005 (DGL).
Memory zone: 32.0 Mb.
Parsing configuration files.
W_Init: Init WADfiles.
W_AddFile: DOOM2.WAD
IWAD identification: 00f6d407
W_AddFile: Data\Doomsday.wad
W_AddFile: Data\jDoom\jDoom.wad
IWAD identification: 00056533
W_AddFile: Data\jDoom\Auto\jDEP.pk3.zip
Parsing user.cfg.
Reading definition file: Defs\Doomsday.ded
Reading definition file: defs\jDoom\jDoom.ded
Reading definition file: defs\jdoom\ExtraFX.ded
Reading definition file: defs\jdoom\bfgmod.ded
Reading definition file: defs\jdoom\RocketTrailFat.ded
138 sprite names
992 states
141 things
1281 models
8 lights
112 sound effects
68 songs
335 text strings
83 particle generators
22 animation groups
49 surface decorations
101 map infos
12 finales
Sys_Init: Setting up machine state.
Sys_Init: Initializing keyboard, mouse and joystick.
Sys_InitTimer.
Sys_InitMixer: SB Audigy 2 Audio [9000]
Sfx_Init: Initializing DirectSound...
DS_DSoundInit: EAX initialized.
Sfx_InitChannels: 16 channels.
DM_WinMusInit: 4 MIDI-Out devices present.
DM_WinMusInit: MIDI initialized.
S_Init: OK.
R_Init: Init the refresh daemon.
R_InitModels: Initializing MD2 models.
R_InitModels: Done in 2.08 seconds.
Net_InitGame: Initializing game data.
GL_Init: Initializing Doomsday Graphics Library.
DG_Init: Direct3D 8.1.
Direct3D information:
Driver: nv4_disp.dll
Description: NVIDIA GeForce 6800 (Omega 1.6693) (P)
Texture units: 2
Texture blending stages: 8
Modulate2X: OK
MultiplyAdd: OK
BlendFactorAlpha: OK
Maximum texture size: 4096 x 4096
Maximum texture aspect ratio: 1:4096
Maximum anisotropy: 16
Direct3D: Triple buffering enabled.
Multitexturing enabled (full).
Con_StartupInit: Init startup screen.
jDoom Version 1.15.6 Jan 8 2005 (Doomsday)
----------------------------------------------------------------------
DOOM 2: Hell on Earth
----------------------------------------------------------------------
P_Init: Init Playloop state.
HU_Init: Setting up heads up display.
ST_Init: Init status bar.
M_Init: Init miscellaneous info.
>load c:\dooms\sewer.wad
Loading c:\dooms\sewer.wad...
W_AddFile: sewer.wad
OK
Updating state...
Reading definition file: Defs\Doomsday.ded
Reading definition file: defs\jDoom\jDoom.ded
Reading definition file: defs\jdoom\ExtraFX.ded
Reading definition file: defs\jdoom\bfgmod.ded
Reading definition file: defs\jdoom\RocketTrailFat.ded
138 sprite names
992 states
141 things
1281 models
8 lights
112 sound effects
68 songs
335 text strings
83 particle generators
22 animation groups
49 surface decorations
101 map infos
12 finales
R_InitModels: Initializing MD2 models.
R_InitModels: Done in 1.65 seconds.
>load c:\dooms\fort.wad
Loading c:\dooms\fort.wad...
W_AddFile: ERROR: c:\dooms\fort.wad not found!
Failed!
>load c:\dooms\wads\teeth.wad
Loading c:\dooms\wads\teeth.wad...
W_AddFile: wads\teeth.wad
OK
Updating state...
Reading definition file: Defs\Doomsday.ded
Reading definition file: defs\jDoom\jDoom.ded
Reading definition file: defs\jdoom\ExtraFX.ded
Reading definition file: defs\jdoom\bfgmod.ded
Reading definition file: defs\jdoom\RocketTrailFat.ded
138 sprite names
992 states
141 things
1281 models
8 lights
112 sound effects
68 songs
335 text strings
83 particle generators
22 animation groups
49 surface decorations
101 map infos
12 finales
R_InitModels: Initializing MD2 models.
R_InitModels: Done in 1.51 seconds.
>load c:\dooms\wads\paradox.wad
Loading c:\dooms\wads\paradox.wad...
W_AddFile: wads\paradox.wad
OK
Updating state...
Reading definition file: Defs\Doomsday.ded
Reading definition file: defs\jDoom\jDoom.ded
Reading definition file: defs\jdoom\ExtraFX.ded
Reading definition file: defs\jdoom\bfgmod.ded
Reading definition file: defs\jdoom\RocketTrailFat.ded
138 sprite names
992 states
141 things
1281 models
8 lights
112 sound effects
68 songs
335 text strings
83 particle generators
22 animation groups
49 surface decorations
101 map infos
12 finales
R_InitModels: Initializing MD2 models.
R_InitModels: Done in 1.53 seconds.
SetupLevel: map01
Opened PWAD file : bspcache\doom2\TEETH-421B\MAP01.wad
Reading 11 dir entries at 0x2A44B

Creating nodes using tunable factor of 7


Building GL nodes on MAP01

Loaded 1415 vertices, 290 sectors, 2110 sides, 1385 lines
Map goes from (-1184,-1197) to (1256,1156)
Creating Segs...
Built 801 NODES, 802 SSECTORS, 3962 SEGS, 1870 VERTEXES
Heights of left and right subtrees = (32,14)

Saving WAD as bspcache\doom2\TEETH-421B\MAP01.gwa

Total serious warnings: 0
Total minor warnings: 0
(GL data found)
GL_VERT v2.0

Level 1: Entryway
Author: id Software

You got the super shotgun!
Picked up a box of shotgun shells.
Picked up a box of shotgun shells.
SetupLevel: map01
(GL data found)
GL_VERT v2.0

Level 1: Entryway
Author: id Software

You got the super shotgun!
Degreelessness Mode On
Picked up a box of shotgun shells.
>load c:\dooms\wads\paradox.wad
Loading c:\dooms\wads\paradox.wad...
W_AddFile: wads\paradox.wad
OK
Updating state...
Reading definition file: Defs\Doomsday.ded
Reading definition file: defs\jDoom\jDoom.ded
Reading definition file: defs\jdoom\ExtraFX.ded
Reading definition file: defs\jdoom\bfgmod.ded
Reading definition file: defs\jdoom\RocketTrailFat.ded
138 sprite names
992 states
141 things
1281 models
8 lights
112 sound effects
68 songs
335 text strings
83 particle generators
22 animation groups
49 surface decorations
101 map infos
12 finales
R_InitModels: Initializing MD2 models.
R_InitModels: Done in 1.49 seconds.
Segmentation Violation

DG_Shutdown: Shutting down Direct3D...

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If I remember correctly, PARADOX.WAD is for DOOM and not DOOM2.

You're trying to load it in DOOM2.

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DaniJ said:

If I remember correctly, PARADOX.WAD is for DOOM and not DOOM2.

You're trying to load it in DOOM2.


That's interesting, I thought all the master levels were released for D2. At least, I got them from the master levels cd...

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