vdgg Posted November 9, 2011 Requiem, MAP17 (Dens of Iniquity by Michael Rapp), Tyson in 34:14rt173414.zip 0 Share this post Link to post
Revved Posted November 10, 2011 vdgg said:BTW, Revved, what's up with that MM MAP19 Tyson? :-P Well, vdgg, you got your wish. Memento Mori UV Tyson Map 19 in 18:34mm191834.zip 0 Share this post Link to post
Revved Posted November 19, 2011 Well, yesterday, I did a huge fail while recording a 30mmmax, there were two imps in the final area of Map 25 that I forgot to awaken, and had to end it there with 98% kills. At that point, the run's length was 3:42:54. If anybody wants to see it, tell me and I'll put it in the failed demo attempts thread. So this demo will have to do instead. Memento Mori UV Fast Map 19 in 6:38mm19f638.zip 0 Share this post Link to post
Looper Posted November 19, 2011 Revved said:Well, yesterday, I did a huge fail while recording a 30mmmax, there were two imps in the final area of Map 25 that I forgot to awaken, and had to end it there with 98% kills. At that point, the run's length was 3:42:54. If anybody wants to see it, tell me and I'll put it in the failed demo attempts thread. So this demo will have to do instead. Hahaha, that's long session :) 0 Share this post Link to post
vdgg Posted November 19, 2011 If it's true what you say, it counts - as a valid Max Movie up to MAP24. To beat your "record" (you may refuse to name it so), one must finish MAP01-MAP25 with max kills and secrets. Similar "unfinished" demos Xit Vono's nightmare! run on Requiem Xit Vono's nightmare! run on Evilution (from this year) Jason Henry's Tyson run on Doom 2 and there were many more probably in the first years of C-N. 0 Share this post Link to post
Looper Posted November 19, 2011 vdgg said:Similar "unfinished" demos Jason Henry's Tyson run on Doom 2 Heh, funny. I was doing doom2 tyson for fun and made it to the map07 (died to last mangu >:( ), each level 100% kills, then you say about Henry's rune so I check it. Why doesn't he kill all the monsters? I thought it's 100% kills even if it is movie run. Is it UV Speed Tyson when going for a movie? 0 Share this post Link to post
vdgg Posted November 19, 2011 My mistake, I guess. No, it's not partial Tyson movie (12uv-tys.lmp) for not getting all the kills. 0 Share this post Link to post
Searcher Posted November 19, 2011 Revved said:Well, yesterday, I did a huge fail while recording a 30mmmax, there were two imps in the final area of Map 25 that I forgot to awaken, and had to end it there with 98% kills. At that point, the run's length was 3:42:54. If anybody wants to see it, tell me and I'll put it in the failed demo attempts thread. So this demo will have to do instead. Memento Mori UV Fast Map 19 in 6:38 I have to agree with vdgg, it should not be allowed to be lost. What huge effort, WOW! It counts as a valid Max Movie up to MAP24 There are so few of those types of runs, please don't let it become lost. Please share. 0 Share this post Link to post
Revved Posted November 19, 2011 Well, I've already uploaded the Max movie to the Failed demo attempts thread for those that want to see it. I know that it's possible; I did an unrecorded no-saves attempt through the whole WAD with a time of 4:42:07 so I wasn't that far away from victory. Oh and by the way: Memento Mori UV Respawn Map 19 in 5:05mm19r505.zip 0 Share this post Link to post
Revved Posted November 22, 2011 Memento Mori 2 UV Respawn Map 3 in 5:24m203r524.zip 0 Share this post Link to post
kimo_xvirus Posted November 24, 2011 I'm unlikely to be active again anytime soon Anyway Doom 2 Map32 Nightmare 100% Secrets Run in 0:24 Enjoy! You won't see a faster NM100s run on this map in the future ;)ns32-024.zip 0 Share this post Link to post
Memfis Posted November 24, 2011 Cool fact about Sedlo's legendary run. :) 0 Share this post Link to post
Looper Posted November 24, 2011 kimo_xvirus, do you use dosbox and if so, what version? I'm just wondering how to strafe run in the first 6-8 ticks. If you check e3m2-012 sedlo fails his fast start, losing 2-3 ticks :P 0 Share this post Link to post
Creaphis Posted November 24, 2011 kimo_xvirus said:Doom 2 Map32 Nightmare 100% Secrets Run in 0:24 Was this inspired by your Wolf3D running at SDA? 0 Share this post Link to post
SAV88 Posted November 24, 2011 vdgg said at Juny 9, 2010: Anyway, MAP14, 25, maybe even 27 and 29 can theoretically be done under 10 minutes. EVERY level in MM2 can be humanly maxed in under 10 minutes. doomworld.com/vb/post/1030104]Yes, even MAP28. 0 Share this post Link to post
SAV88 Posted November 25, 2011 And MAP19 too. Many of Peo's TAS demos got beaten without assistance, and with tons of effort it's possible to humanly cut 2 minutes from his M2191151. He doesn't perfectly distribute the weapon damage at all, and one can rush through the map with a lot more aggression, minimizing the time of running around and gathering different groups of enemies together to help them destroy themselves. Also, Peo missed one of the teleporting sergeants and was forced to make a detour which cost him 20 seconds (from 5:16 to 5:36). 0 Share this post Link to post
kimo_xvirus Posted November 25, 2011 Paska said:kimo_xvirus, do you use dosbox and if so, what version? I'm just wondering how to strafe run in the first 6-8 ticks. Fast start used to work fine in MS-DOS and Windows 98 You can't do the first straferun + turn under dosbox on any version Stuff like this from your post is the limit under DOSBox. I discussed it with the DOSBox developers before, they ruled it out as a problem with SDL's input capturing during changing resolutions. And the bug is present in VMware and VirtualBox running MS-DOS 6.22 because they both use SDL. Also, even if you set the DOSBox resolution to 320x200, it still has that bug, it has to do with internal resolution or something. The bug isn't present in Virtual PC 2007 running MS-DOS 6.22, but there was something else that made me not like speedrunning Doom under that emulator, IIRC it was Virtual PC not locking the mouse during Doom's text startup because perhaps you needed to lock it everytime you launched a program in the emulator or it was something about the mouse. But in Virtual PC 2007 if you for example holded forward and strafe left or right + turn left or right on keyboard, you would get them in the first ~6 tics as expected, that doesn't work in DOSBox or the 2 other emulators which use SDL. The only solution I found under XP SP3 32bit is running Doom with cli2nop. It makes the game playable and the sound distorted, but it's better than nothing. I launch the batch files from fullscreen cmd and immediately make the fast start.Paska said:If you check e3m2-012 sedlo fails his fast start, losing 2-3 ticks :P I don't know what you meant exactly, he moves from the very first tick. If you meant he doesn't turn to the correct angle then I say no, he was straferunning the small distance to wallrun the wall on the right :) Creaphis said:Was this inspired by your Wolf3D running at SDA? Possibly, but I was thinking I wanted to do a strong Doom1/2 record :) 0 Share this post Link to post
Looper Posted November 25, 2011 kimo_xvirus said:I don't know what you meant exactly, he moves from the very first tick. If you meant he doesn't turn to the correct angle then I say no, he was straferunning the small distance to wallrun the wall on the right :) My bad, he really does strafe run, didn't notice the tiny side movement even I was looking for it. Thanks for the informative answer about the fast start. 0 Share this post Link to post
Looper Posted November 29, 2011 Doom2 Episode 1 TYSON Time: 104:45 This isn't easy run, I can say that. I hope it's not too boring to watch. Maps 06-09 are the most boring ones.10445ty1.zip 0 Share this post Link to post
xit-vono Posted December 5, 2011 I made a respawn for TNT map09.er09-751.zip 0 Share this post Link to post
Archy Posted December 10, 2011 I said I wouldn't post a C-N entry for this map again but my girlfriend always said I was a liar. Anyways, happy 18th birthday.pf11-234.zip 0 Share this post Link to post
Looper Posted December 14, 2011 Plutonia Map21 Pacifist Time: 0:04 Finally :)pp21-004.zip 0 Share this post Link to post
Revved Posted December 18, 2011 Requiem UV Respawn Map 17 in 8:18rr17-818.zip 0 Share this post Link to post
Archy Posted December 22, 2011 I need to stop playing this map... anyone want to beat my records?pl11-244.zip 0 Share this post Link to post
Rizera Posted December 22, 2011 Archy said:I need to stop playing this map... anyone want to beat my records? Hah, fast like a hurricane! Just as usual. Gotta love your movement. I don't even know how to beat that map but it would be lovely to see some real competition on it. Maybe 2:2X is optimal? 0 Share this post Link to post
xit-vono Posted December 27, 2011 I made a 3 level tnt nightmare movie.03tn0737.zip 0 Share this post Link to post
xit-vono Posted December 28, 2011 In my txt file I claimed that map08 would remain undone for the forseeable future. However, I was just doing a practice run(starting on map03), and I managed to finish map08. I don't know how I did it, since I don't think plasma is that helpful. Therefore I believe an 8 level, and possibly much higher run is possible. 0 Share this post Link to post
xit-vono Posted December 30, 2011 Now up to 4 levels. Level 5 isn't really that hard but unfortunately I had some bad luck getting blown up.04tn0717.zip 0 Share this post Link to post