Louigi Verona Posted March 21, 2006 http://www.dimlight.net/music/louigi/openit.zip Well, this is a very playful map, I think it's not very much like original Doom2 style and reminds me more of some arcade type Shoot-'Em-All-And-Do-It-Fast game. :D The only advice here is to be accurate or else you'll be out of ammo... 0 Share this post Link to post
RjY Posted March 22, 2006 Well from what I saw it looked well-constructed and so forth. But, I teleport, pick up a super shotgun, then manage to kill about two of the surrounding six sergeants before the other four or five remove all of my health. After half a dozen tries I gave up and deleted it. I don't know if I missed something at the start but I found it too frustrating. It might be better if you remove some sergeants or change the ssg into a plasma gun or something, I don't know. EDIT Okay given Belial and myk's posts I tried it again and after three more attempts I got lucky. The rest of the level was far more manageable in terms of difficulty. Sorry about that :) 0 Share this post Link to post
Belial Posted March 22, 2006 Nah, the starting area is fine. My problem with that map is that you have to go through the same areas over and over again. That switch-hunt should be accompanied by some interesting fights. Right now the monsters are too weak and too low in numbers. You should use monster teleporters as a way of repopulating the map. 0 Share this post Link to post
myk Posted March 22, 2006 Belial might be giving some good advice there, as I played through and I'm not sure I died... if so once only by some ambush, but it was earlier when you released it so I don't recall... perhaps I was just low on health, but it didn't seem very hard... less so if one replays it. 0 Share this post Link to post
Grazza Posted March 22, 2006 I generally agree with Belial - the gameplay is repetitive and lacking in variety and challenge. I enjoyed this one a fair bit less than your other map, which also featured more varied design. I'm not convinced that things would be improved by tougher fights/repopulation of the central area, unless it is transformed in other ways too (more areas opening up, texture changes, sector heights varying, etc.). This would help maintain the player's interest. 0 Share this post Link to post
Belial Posted March 22, 2006 Of course you are right. Obviously a 'hub' room that is just a rather small square limits the amount of possible gameplay improvements. What I suggested was just the, IMO, easiest solution to the problem, because I didn't know what Louigi would say if someone suggested a serious makeover of a large section of the map, especially since it's been finished a long time ago. 0 Share this post Link to post
Louigi Verona Posted March 24, 2006 Hey, guys! Thx for the feedback! Well, the idea was this switch play, you hit a switch and more rooms with monsters get opened. I see that you complain that the map is easy... Maybe you are right. But basically this is a small map with no big ambition :) 0 Share this post Link to post
Kristian Ronge Posted March 24, 2006 I don't mind a map being easy, as long as it's fun. 0 Share this post Link to post