MaaMQ Posted March 22, 2006 So I was the guy supposed to finish the baron replacement, but other things appeared, and I disappeared from here :). Jon mailed me and I got a look at the sprite again, and didn't liked what I saw at all, so I'll try to do it from scratch, here are the first drawings: I will (hopefully) finish all the poses in monochome, publish the images and expect for someone to colorize them. 0 Share this post Link to post
funduke Posted March 22, 2006 Looks good. Please continue it. Greetings Funduke 0 Share this post Link to post
MaaMQ Posted March 24, 2006 some update on the previous image: I don't know if this is the right place in the forum to post this. bye 0 Share this post Link to post
Vegeta Posted March 26, 2006 Very very nice, great work. I'd love to see previews sprites of yours. Also btw if you could make a diferent version with hornes could be a great way to make the baron and knight more diferent. 0 Share this post Link to post
Jon Posted March 28, 2006 MaaMQ said:I don't know if this is the right place in the forum to post this. This is fine: please continue to post :) 0 Share this post Link to post
MaaMQ Posted March 31, 2006 Some update just to say I'm still here :) Vegeta: for the differentiation of the two bosses we talked some time ago to use different colours. This is as the original game did. Hornes can be done too. As I will not do de colouring stuff, someone else can add the hornes too, but really I don't see the need. Critics and comments on the WIP are welcome. 0 Share this post Link to post
MaaMQ Posted April 5, 2006 Hello. I'm half way to end the monster. The walking poses are done (20 frames) and the death animation (7 frames) is sketched and almost done. I would like to post a gif animation but I haven't found free hosting for this format. So no pic today. The rest are the attack poses. There are 4x8 = 32 frames if I do them asymmetric, and 4x5 = 20 frames if symmetric (as the walk poses). I'm inclined for the latest option, because is less work and my time is reduced. I will make him shoot the fireball from his mouth :). Stay tuned. 0 Share this post Link to post
Jon Posted April 5, 2006 MaaMQ said:Hello. I'm half way to end the monster. The walking poses are done (20 frames) and the death animation (7 frames) is sketched and almost done. I would like to post a gif animation but I haven't found free hosting for this format. So no pic today. Mail me it and I'll upload it to freedoom.sf.net somewhere. MaaMQ said:The rest are the attack poses. There are 4x8 = 32 frames if I do them asymmetric, and 4x5 = 20 frames if symmetric (as the walk poses). Have you tried sticking the frames into a PWAD and running them in a source port? If not, would you like me to do that for you to see it moving? 0 Share this post Link to post
fraggle Posted April 8, 2006 This is looking really good. Keep up the good work! 0 Share this post Link to post
Zigmund Posted April 18, 2006 MaaMQ said:I would like to post a gif animation but I haven't found free hosting for this format. Here's a freebie site for yah, http://files.villagephotos.com/index.asp 0 Share this post Link to post
MaaMQ Posted April 18, 2006 Hello, I've done all the images in gray and succesfully created a PWAD. Note the disturbing pixels in the borders are already fixed. I mailed Jon a while ago a preliminary version (have you received it?). Anyway, I could submit it "as is" and wait for others to colorize it, or you may wait for me to have time to do such a task. Cheers, Manuel 0 Share this post Link to post
Jon Posted April 21, 2006 MaaMQ said:I mailed Jon a while ago a preliminary version (have you received it?). Yes I received it: sorry for not replying sooner. I've replied to your mail. I was very impressed :) MaaMQ said:Anyway, I could submit it "as is" and wait for others to colorize it, or you may wait for me to have time to do such a task. Feel free to do it if you want to: I will have a go myself once I've fixed the clipped mancubus sprites. 0 Share this post Link to post
david_a Posted April 21, 2006 Is a WAD containing the grey version available for download somewhere? I'd like to see it in action :) 0 Share this post Link to post
Jon Posted April 23, 2006 david_a said:Is a WAD containing the grey version available for download somewhere? I'd like to see it in action :) http://alcopop.org/temp/maamqq-lokito-02.zip This contains the baron in lokito.wad plus the source stuff to build it. 0 Share this post Link to post
funduke Posted April 24, 2006 Thank you MaaMQ, for making this. It fits very good to the general freedoom design. Greetings Funduke 0 Share this post Link to post
Csonicgo Posted April 25, 2006 The humpback old Archvile let himself go. Wow. This is awesome. At least I will see the dreaded "NOT DONE!" sprite a little less now. 0 Share this post Link to post
spunit262 Posted June 22, 2007 I've colorized it and want to know what you think? Baron of Hell: Hell Knight: 0 Share this post Link to post
spunit262 Posted June 23, 2007 What's wrong with "one bright shade". It doesn't have any natural dividing line to change the color at. Though I can easily make it a bit darker. Edit: I've made the Hell Knight a wee bit darker, but doing the same is a bit more difficult for the baron as there aren't as many dark reds as dark browns in doom's pallet. 0 Share this post Link to post
RockstarRaccoon Posted June 25, 2007 Whatever happened to that one that looked like an elephant? I thought it was cool... :/ 0 Share this post Link to post
40oz Posted September 14, 2007 It's right here. http://www.doomworld.com/vb/freedoom/38162-new-baron-of-hell/ Personally I like the elephant one better. Simply because it looks like the type of monster that would take 6 full ssg shots. This one however, looks more like 1 or 2. 0 Share this post Link to post
Scuba Steve Posted September 15, 2007 It has a lot of problems with the pixels on his outside getting lighter rather than darker. The pixels on the edge should get darker to blend in and not "pop" against the darker background. 0 Share this post Link to post