Guest42 Posted March 26, 2006 My friends and I have taken up playing Coop Doom in Skulltag every weekend recently, and it's great! But there is one small problem, which is that the incentive to not die is pretty low. On the other hand, none of us are good enough to take on some of the more ridiculous coop wads without dying at least once throughout the level. I'm curious to know if there is someway, however convoluted and fraught with hardship it might be to bring about, to introduce limited lives per level for each player. This seems like the best compromise for us, but since none of us has gone into modding beyond making levels, we're not so sure where to start. Any help would be greatly appreciated. 0 Share this post Link to post
exp(x) Posted March 26, 2006 There was discussion on the skulltag forums about adding a mode like this. You may want to post there to see if it is going to be added to the next version. 0 Share this post Link to post
Carnevil Posted April 1, 2006 In the next version, there just may be something that I think will be to your liking. 0 Share this post Link to post