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Odd Eye

Texture alignment problem

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I've got a problem with Doom Builder version 1.67. Sometimes when I just create a normal wall, the textures seem to be shifting, like I've added a vertex to it but I can't seem to fix it with normal x and y offsets. I don't know what to do. Help!

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No, in 3D mode everything seems fine, but when I play my level some of the textures look sloppy. Like I forgot to align or something but I'm sure I did it right. It's not that I'm like a newbie to making levels. I just changed my Doom Builder to version 1.66 instead of 1.67. Maybe that will fix the problem.

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I have and Zennode has never given me any trouble. I prefer version 0.98a, although it doesn't seem to work with Doom Builder (I have to use it separately). Version 1.2.1 does work, though.

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I've never had a similar problem, but I can say zennode has shown itself to be a very superior nodes builder when dealing with complex architecture on a 1 or 2-pixel grid. The majority of the scenes in question had at least 10-20 slime trails visible with other nodebuilders I used, but zennode cut them down to only 2-3, and even those didn't show up as often. That was years ago and I've used it ever since. My #1 recommendation.

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This happens if you are rebuiling a map made with a previous version of Doom Builder and editing them and saving with a newer version. My maps had that issue when I used DB 1.0 and to make the map and updated them with 1.2.

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