entryway Posted April 2, 2006 emulate reject overflows and spechit overflows - from prboom-plus more original doom compatibility options improve stretched graphics drawing for hires fix super-shotgun reload on last shot fix compilation with gcc 4.x fix some more dehacked support problems (e.g. Hacx) fix crash if pwad contains zero-length sound lumps added possibility to use mmap for wad access, this leads to less memory usage simplified the memory handling removed old Doom v1.2 lumps from prboom.wad windows also uses prboom.wad now add Mac OS X bundle build removed lumps and tables which are in prboom.wad from source 0 Share this post Link to post
Bloodshedder Posted April 2, 2006 http://www.doomworld.com/vb/showthread.php?s=&threadid=36248 0 Share this post Link to post