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PrBoom: Version 2.4.0 is released

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emulate reject overflows and spechit overflows - from prboom-plus
more original doom compatibility options
improve stretched graphics drawing for hires
fix super-shotgun reload on last shot
fix compilation with gcc 4.x
fix some more dehacked support problems (e.g. Hacx)
fix crash if pwad contains zero-length sound lumps
added possibility to use mmap for wad access, this leads to less memory usage
simplified the memory handling
removed old Doom v1.2 lumps from prboom.wad
windows also uses prboom.wad now
add Mac OS X bundle build
removed lumps and tables which are in prboom.wad from source

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