joe 17 Posted April 8, 2006 made a mod called fork for doom it reaplce's the chinsaw with a fork you can download it from here http://doom2wads.mylivepage.com/file/62/103/fork+for+doom+.zip 0 Share this post Link to post
wildweasel Posted April 8, 2006 I'm certainly not jumping for joy over this one. Here's why...There is a blue-ish aura around the fork, as well as a few rogue blue patches in places that they shouldn't be. It's just a single frame that's shifted around a bit. No sound replacements. Would have been better as a Fist replacement. The fork itself doesn't look very good, blue aura notwithstanding.I will, however, give you credit for learning how to use your wad editing tools. About half the noobs I know keep asking me personally for tutorials for XWE and never figure out that there's a good help file in the program. 0 Share this post Link to post
EarthQuake Posted April 8, 2006 Props for having the guts to post this. 0 Share this post Link to post
joe 17 Posted April 9, 2006 i updated the mod fork for doom i removed the blue arue and now the fork replaces the fist here's the url http://doom2wads.mylivepage.com/file/62/104/fork%20v1.0.zip 0 Share this post Link to post
funduke Posted April 9, 2006 I took a look at the second version (haven't tried the first). I really like the idea. Just a few comments to improve it: - Give it sounds. - When you disable the status bar (i tried it in GZdoom), there is space between the fork and the bottom of the screen, when you move it. That has to be fixed. - Please do not use spaces in file names. It causes problems, for example, when using the command line. Greetings Funduke 0 Share this post Link to post
joe 17 Posted April 9, 2006 this the final version fork for doom all bugs have been fixed http://doom2wads.mylivepage.com/file/62/105/fork-v1.1.zip 0 Share this post Link to post
funduke Posted April 9, 2006 joe 17 said:this the final version fork for doom all bugs have been fixed http://doom2wads.mylivepage.com/file/62/105/fork-v1.1.zip It's much better now! :) Is there some hope for sound? Some *klink* *klink*, when you hit a wall would be cool! :) Greetings Funduke 0 Share this post Link to post
joe 17 Posted April 9, 2006 im not sure that im going to make a sound for that mod 0 Share this post Link to post
wildweasel Posted April 9, 2006 funduke said:It's much better now! :) Is there some hope for sound? Some *klink* *klink*, when you hit a wall would be cool! :) Greetings Funduke Given his skill level, I'd say that's not really possible - you'd need at least a decent degree of Decorate or DDF experience to pull that off. 0 Share this post Link to post