Frederick the Great Posted April 10, 2006 Using STRIFE as an example, are there any Doom TCs that have done something similar with regards to gameplay (people to talk to, shops, currency, etc)? Does Zdoom support these type of things? 0 Share this post Link to post
Tormentor667 Posted April 10, 2006 ZDoom does support this but there are no WADs of this type available yet for doom, but yes, it is quite possible to do that! 0 Share this post Link to post
Enjay Posted April 10, 2006 TQTrust was made pre-conversation suppport, but it does have an element of NPCs speaking to you. http://www.doomworld.com/idgames/index.php?id=11101 Gooberman's stargate experiments had a conversation system coded in ACS (again, pre-native conversation support) http://www.doomworld.com/idgames/index.php?id=11865 0 Share this post Link to post
Mago Posted April 10, 2006 Janis (Vavoom author) coded a very good talking system for Korax Heritage (yes, my project again, it just seems NOBODY knows it! :( ). I'm aware it isn't a Doom mod, but it's the same engine... Here's a preview pic from 2002 (lot of time ago!): If you are interested in editting, you could also check for a document called RPGSpecs for Hexen, that tries to modify the original engine in order to give it classical RPG elements. In case anyone want to check the original news, here's the link: http://www.korax-heritage.com/scatteredevil/index.php (Scroll way down until 2002 news) 0 Share this post Link to post
kristus Posted April 11, 2006 I played Hexen through with Korax mod when it was made with Doomsday. Didn't know there was a release with the Vavoom engine yet. 0 Share this post Link to post
KuriKai Posted April 11, 2006 there is a diablo style mod for doomsday here http://forums.jfiles.org/dload.php?action=category&cat_id=5&sid=524c83dab2f1daeac0463d974ff41bbd 0 Share this post Link to post
Mago Posted April 11, 2006 kristus said:I played Hexen through with Korax mod when it was made with Doomsday. Didn't know there was a release with the Vavoom engine yet. Well, after KMOD, every other project will be based on Vavoom engine, because it has the most features we'll need, and we have Janis ocasional support, which is a great plus (he has actually introduced features to Vavoom just because we asked, which shows his interest). Like I said before Korax Arena (MP mod) is very close to be released, and it'll be based on Vavoom also. There's a trailer in the project's forum, if anyone want to check. By the way, don't know how could I overlook it, but there's obviously a GREAT new wad made by one of our team members (4th Class), that although not actually a full RPG, because there isn't any source code change, it's probably the closest plain Hexen will feel like a true fantasy adventure in a fantastic and sometimes unreal world. Let me warn some of the experienced players here that it's based on Hexen alone, no fancy ports - the idea was to base the effort on ambience and feel, not on flawless visuals or map skill exuberance. If you are interested in peculiar visions based on ordinary games, head here: http://www.freewebs.com/dark-realms/images.htm 0 Share this post Link to post