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hawkwind

Teleports

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Looking at the linedef actions for teleports in the cfg files for Boom, Risen3D and Zdoom in Doom format, the uninitiated or new mapper may erroneously think that there are player only teleports. This is of course wrong.

Suggest the removal of "also monsters" OR the addition of "also monsters" to actions 97 and 39 which is more understandable.

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or how about a letter M if a linedef can be operated by monsters (i enquired about which ones in another thread, e.g. action #1: "DR (M) - Door open wait close")

and if it could parse the boom general linedefs and place the M when relevant for them on the mouseover status bar too that'd be great

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