Fletcher` Posted April 18, 2006 Mapgame is almost done. That project probably only five people's ever heard of. Anyway, Mapgame is ann episode 1 replacement for The Ultimate Doom. The theme was pretty much INSPIRED by Episode 1, but isn't as such a truely faithful clone. It's grown a lot since then to become its own style, and maybe it'll inspire new memories. Progress: Pretty much all 9 maps are completed. All that's left now is final tweaks for details, and a lot of playtesting. http://manifesteddestiny.com/ravagedw/doom/mapgame/mg.html Soon, I'll be asking for playtesters. I'd like to know who'd be up to trying it. 0 Share this post Link to post
Snarboo Posted April 18, 2006 I noticed you change the weapons out from the original thread. Were you not satisfied with them or did the alpha weapons fit in better? 0 Share this post Link to post
Fletcher` Posted April 18, 2006 Snarboo said:I noticed you change the weapons out from the original thread. Were you not satisfied with them or did the alpha weapons fit in better? The 3d weapons didn't fit at all, and that weapon pack was never finished anyway. Currently, the only weapon I've replaced is the shotgun, and it's still got the normal reload frames. I'll work on it some more. 0 Share this post Link to post
myk Posted April 18, 2006 If they were modern "shoot sideways" weapons, good riddance. 0 Share this post Link to post
Fletcher` Posted April 18, 2006 myk said:If they were modern "shoot sideways" weapons, good riddance. Old crap. 0 Share this post Link to post
myk Posted April 18, 2006 rf` said: Old crap. Yeah, got there right after asking... I'd ditch them. 0 Share this post Link to post
ducon Posted April 18, 2006 rf` said:Old crap. Look like Quake 2 weapons, am I right? 0 Share this post Link to post
kristus Posted April 18, 2006 ducon said:Look like Quake 2 weapons, am I right? No. 0 Share this post Link to post
Fletcher` Posted April 19, 2006 I'd still like to know who's up for testing, if you want to test, just let me know. 0 Share this post Link to post
TheDarkArchon Posted April 19, 2006 Why, oh why do people use the Wolfendoom Machine Gun as a Shotgun? It looks nothing like one. 0 Share this post Link to post
Fletcher` Posted April 19, 2006 TheDarkArchon said:Why, oh why do people use the Wolfendoom Machine Gun as a Shotgun? It looks nothing like one. It might replace the chaingun. I don't know yet. Right now, it replaces the shotgun, but still has the original shotgun reload sprites. (too lazy to change them all at the time). 0 Share this post Link to post
Draconio Posted April 19, 2006 Vanilla compatible? If not, what port(s)? 0 Share this post Link to post
myk Posted April 19, 2006 Draconio said: Vanilla compatible? If not, what port(s)? I was wondering, but I found it says on the old thread that it's standard Doom, but without limits. 0 Share this post Link to post
Tormentor667 Posted April 20, 2006 I like what I see, it looks pretty cool! 0 Share this post Link to post
Murdoch Posted April 20, 2006 Looks good but please don't replace the shotgun. Taking the shotgun out of a largely episode 1 themed WAD is, in my not so humble opinion, the Doom equivalent of pissing on the bible. 0 Share this post Link to post
Fletcher` Posted April 20, 2006 JoelMurdoch said:Looks good but please don't replace the shotgun. Taking the shotgun out of a largely episode 1 themed WAD is, in my not so humble opinion, the Doom equivalent of pissing on the bible. Heh. I'm still changing the sound at the very least. 0 Share this post Link to post
deathz0r Posted April 21, 2006 rf` said:I'd still like to know who's up for testing, if you want to test, just let me know. Gimme gimme gimme gimme 0 Share this post Link to post
Sporku Posted April 21, 2006 deathz0r said:Gimme gimme gimme gimme What he said. 0 Share this post Link to post
Fletcher` Posted April 25, 2006 I'll start handing this out to playtesters either thursday or friday. I'll be way too busy with class today and tomorrow. Stats: e1m1 - DONE! e1m2 - DONE! e1m3 - DONE! e1m4 - DONE! e1m5 - Need to implement a brand new monster. e1m6 - Need to implement a brand new monster. e1m7 - Need to implement a brand new monster. e1m8 - Minor tweaking on outdoor detail. Need to implement a brand new monster. e1m9 - Needs a little more work. New stuff: Chaingun sprites replaced. New monster replacing the spiderdemon: Stationary Sentry Drone (SSD) Plenty of new graphics to comlement Doom's own set. Some new sounds. List of Playtesters: AgentSpork Deathz0r Dr. Zin Rotting Corpse RoneKyakone Tango Its looking better and better the closer it reaches total completion, I'll let you know more soon. 0 Share this post Link to post
Dr. Zin Posted April 25, 2006 If you still want testers I'm available. 0 Share this post Link to post
scwiba Posted April 25, 2006 You've piqued my interest. Sorry I didn't notice this thread earlier, but I'd love to help playtest if you don't mind. 0 Share this post Link to post
Tango Posted April 25, 2006 I'll playtest if you don't already have enough. =) 0 Share this post Link to post
MikeyScoots Posted April 26, 2006 Im still trying to figure out how this is supposed to be EP1 styled. It just looks like a mishmash of the EP1 textures and oldschool style to it really, and also E2 textures too I think. I could be wrong though. 0 Share this post Link to post
sirjuddington Posted April 29, 2006 Looks nice, kinda reminds me of my Doom Redemption maps. I'll certainly be downloading this when it's released ;) 0 Share this post Link to post
Fletcher` Posted April 29, 2006 Bloodskull said:Im still trying to figure out how this is supposed to be EP1 styled. It just looks like a mishmash of the EP1 textures and oldschool style to it really, and also E2 textures too I think. I could be wrong though. It was vaguely inspired by E1. 0 Share this post Link to post
Darkhaven Posted April 29, 2006 I'm gonna go out on a limb here and say I am absolutely forced by the laws of fucking nature to say that this WAD looks absolutely amazing by all rights and perspectives. 0 Share this post Link to post