cold_Fusion Posted April 19, 2006 I'm having a little problem here. When I start my level, and fire, it alerts many monsters in other areas (behind doors) which shouldn't be able to hear it. I have no idea what the cause could be, since some doors do block the sound, but others don't, even though their properties are the same. I also tried enabling the "Block Sound" checkbox on the linedef properties, but it didn't work. Any help is appreciated... 0 Share this post Link to post
myk Posted April 19, 2006 Some sections beyond the door could have linedefs referencing a sector the player is in. Other than that I recall that on certain engines some monsters in isolated adjacent rooms would awaken before I even moved, but that would usually affect one monster, if any, and may have had to do with clipping glitches or differences (I think some versions of Legacy and/or ZDoom would do this.) 0 Share this post Link to post
Ultraviolet Posted April 19, 2006 Way I heard it, sound blocking lines have to be double layered before it's a soundproof wall. So put it on the walls of both rooms. 0 Share this post Link to post
cold_Fusion Posted April 21, 2006 Okay, I set every impassable linedef to block sound, and there's no change when I run the level. 0 Share this post Link to post
peach freak Posted May 6, 2006 I had this same problem again. Are you using a double sided line to separate two rooms? Monsters can hear and fire through two-sided, impassible lines even if they do have a middle texture on them. Doors are soundproof as the ceiling height is lowered to the floor height. Instead of separating two rooms with a double sided line, make a single sided impassible line for each room. 0 Share this post Link to post