Kappes Buur Posted April 19, 2006 More and more specials require 6 arguments, but no matter what I do, all I get is entries for only 5 arguments. Just as an example of what I would like to do: I entered these six argument categories in the GZDoom.cfg file9814 { title = "9814 Random Flicker Light Additive"; arg1 = "Red"; arg2 = "Green"; arg3 = "Blue"; arg4 = "Intensity 1"; arg5 = "Intensity 2"; angle = "Flicker interval"; } and only the first 5 are shown in DB, the arg for Flicker Interval is omitted. Anybody know how to rectify this? Edited to remove link to the illustration. 0 Share this post Link to post
Kappes Buur Posted April 23, 2006 Anybody know how to rectify this? It seems, not many mappers have come across that problem, yet. But never mind, I am now using Deepsea! 0 Share this post Link to post
Chopkinsca Posted April 25, 2006 Not sure if I understand exactly, but isn't the sixth argument's value whatever you put as an angle for the thing? Just like with poly objects, for poly one, you set the angle to 1 and so on. Correct me if I'm wrong. 0 Share this post Link to post