LUCKY MUD Posted April 23, 2006 This is my first post here, have mercy. I started out with DEU and then went to DMAPEDIT v4.3, which I'm useing now. (btw I have a list of Doom textures that wont work in Doom2, if anyone wants it). My problem is, on the level I'm working on I have a wall that you can walk on, but as you move around on the wall, at a couple of corners, if you are at the right angel and at the right place, you'll see a thin vertical line of the wrong texture coming off the corner. If you move it goes away. I know this might be nit-picking, but it bugs the hell out of me. I run Check Everything and everything is OK. I've checked the side defs in the place where the wall is and everything is OK. Can anyone help? 0 Share this post Link to post
Mancubus II Posted April 23, 2006 Screenshots would be a big help in figuring this problem out. 0 Share this post Link to post
Epyo Posted April 23, 2006 This could be two things. 1) Leaky sector. But you or the error checker would have seen this I'm sure. 2) Just a bug in the DooM engine that you probably aren't going to be able to fix. I believe E1M1 of the original doom has this in the hallway before the zig-zag slime room, if you look towards the imps on top of the plateau. I've been seeing a lot of these in my current wad I'm working on too. Actually there might be a way to fix it, but nobody has ever told me. EDIT: http://www.doomworld.com/vb/showthread.php?s=&threadid=21049&highlight=texture here is the thread I am remembering, just didn't feel like searching for it before. 0 Share this post Link to post
LUCKY MUD Posted April 23, 2006 Mancubus II, I will try to post a screen shot. Epyo, I'll check out the link. Thanks. 0 Share this post Link to post
Hobbs Posted April 23, 2006 Try building the nodes with another nodebuilder such as ZenNode 0 Share this post Link to post
LUCKY MUD Posted April 23, 2006 Well, It looks like it's just the way it is. Thanks for the help, Epyo. I'll see if Zennode works. Mancubus, I guess no screen shots. 0 Share this post Link to post
Ismaele Posted April 23, 2006 It must be a "slime trail"! :P Sometimes I get that problem with little polygonal sectors, to create lighting effects or glasses or dishes. Very often Zennode solves perfectly this problem! :) So I suggest that you try to build nodes with it. ;) 0 Share this post Link to post
LUCKY MUD Posted April 23, 2006 I tried Zennode. Didn't work. It only runs in os/2. I'm using Win '98. 0 Share this post Link to post
iori Posted April 24, 2006 http://www.mrousseau.org/programs/ZenNode/archives/zennode-1.2.1.zip Has support for all OSs listed in the zipfile 0 Share this post Link to post
LUCKY MUD Posted April 24, 2006 iori, I went to the site and downloaded the zennode zip file. Unziped it and used zennode.exe on the wad and it worked like a charm. Thanks. You'll see me here again when I start using dehacked, most likely. Thanks again. 0 Share this post Link to post