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I thought I'd post some monster graphics concepts that I've had over the years. Feel free to respond with suggestions, ideas, or (constructive) criticism.

* I once did a (very badly done) cyber-imp, who had a metal plate over half of its chest, and half of its skull was metal. It had a couple of power cables attached to its arm from its back.

* I actually like what they did with the Pinkie in Doom³. I wonder how it could look in DooM][.

* I once altered the Revenant's rockets to look like eyeballs, complete with trailing optic-nerve/retinae. That looked cool, once all the sprites were altered.

* One thing I did was change the oncoming rocket sprite into a yellow smiley-face. :)

* The Mancubus could use some work, though I don't like the Doom³ look at all. Still, it is my favorite demon. :D

* I could be wrong, but think the rocket sprite itself is a bit big. While great from a comical standpoint, it kinda makes the Cyberdemon look a bit less "believable" from a profile vantage, if he's blasting at some poor bastard that's got his attention.

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Cauldronborn said:
* The Mancubus could use some work,

You mean a workout, because he's frikkin' fat!

* I could be wrong, but think the rocket sprite itself is a bit big.

Ages ago when I was more of a noob I tried resizing a bunch of sprites to make them all realistically consistent with each other. Most looked quite shittier, as the smaller size raped the details and made the things seem blocky. The Rocket's head certainly looked bad.

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Scuba Steve did in fact make a revanent rocket eyeball thing for one of his monsters in GhostbustersDoom2

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