invictius Posted April 28, 2006 Just opened up mock2.wad (always wondered how the engine recognised 40 individual .mus') and noticed there are lumps such as "D_KEYONE", D_HIPPOB" and such. Does anyone know how to assign a .mus to a certain level (or indeed, what levels correspond to the mus lump names) and if this would work in another port, such as jdoom or boom? 0 Share this post Link to post
DaniJ Posted April 28, 2006 Each port has its own particular method. Yes that can be done in jDoom. 0 Share this post Link to post
TheDarkArchon Posted April 28, 2006 The MAPINFO lump does this: http://www.zdoom.org/wiki/index.php?title=MAPINFO 0 Share this post Link to post
invictius Posted April 28, 2006 DaniJ said:Each port has its own particular method. Yes that can be done in jDoom. My skills go as far as working in NWT - how can this be done in jDoom? EDIT: Someone once told me to search doomsday hq for technical info, no info in regard to this with a google search: http://www.google.com/search?sourceid=navclient&ie=UTF-8&rls=GGLG,GGLG:2005-28,GGLG:en&q=site%3Awww%2Edoomsdayhq%2Ecom+mapinfo+music 0 Share this post Link to post
DaniJ Posted April 28, 2006 Try actually looking next time: Music in Doomsday and DED reference (MapInfo is covered there). 0 Share this post Link to post
invictius Posted April 28, 2006 DaniJ said:Try actually looking next time: Music in Doomsday and DED reference (MapInfo is covered there). One would think my google site search would have turned that up, anyway: [Notice that # this is the identifier of the Music definition, not the # actual MUS lump found in a WAD file.] There appears to be no way to tell jDoom that a certain .mus lump belongs to a certain level. 0 Share this post Link to post
DaniJ Posted April 28, 2006 There appears to be no way to tell jDoom that a certain .mus lump belongs to a certain level.That is set in a MapInfo definition. 0 Share this post Link to post
invictius Posted April 29, 2006 DaniJ said:That is set in a MapInfo definition. Ok - and since you can't tell a mapinfo ded to use a mus lump (unless it was an external file) - how do you direct it to use a mus lump that isn't normally a doom2 lump, e.g mock2? 0 Share this post Link to post
DaniJ Posted April 29, 2006 You create a new music defintion for the new lump and then give it the name of the new definition via MapInfo. It's done like this so that people can replace any mus/midi lump with an external MP3,OGG etc or to create custom play lists. 0 Share this post Link to post
invictius Posted April 29, 2006 DaniJ said:You create a new music defintion for the new lump and then give it the name of the new definition via MapInfo. It's done like this so that people can replace any mus/midi lump with an external MP3,OGG etc or to create custom play lists. Make a new music ded: Music { ID = "e1m2"; Lump = "muslump"; } Then in the mapinfo lump: Music = "muslump"; # Identifier of the song to play during this map. Notice that # this is the identifier of the Music definition, not the # actual MUS lump found in a WAD file. correct? 0 Share this post Link to post
DaniJ Posted April 29, 2006 correct?No. As it states in the text you quoted from the readme:# Identifier of the song to play during this map. Notice that # this is the identifier of the Music definition, not the # actual MUS lump found in a WAD file. So if you've decided to call your music defintion "e1m2" (why?), in your MapInfo definition it should read:MapInfo { Music = "e1m2" } Surely the MUS music lump isn't called "muslump"? 0 Share this post Link to post
invictius Posted April 30, 2006 DaniJ said:No. As it states in the text you quoted from the readme: So if you've decided to call your music defintion "e1m2" (why?), in your MapInfo definition it should read:MapInfo { Music = "e1m2" } elm2 because that's what was in the ded example - thought it referred to the level - Surely the MUS music lump isn't called "muslump"? Just used that name as an example - I screwed up, but I'm trying to show you and the community that I'm putting in effort to solve problems instead of saying "plz help I cbf learning". 0 Share this post Link to post