KuriKai Posted April 30, 2006 Hi how do you extract the textures from doom? not the patches that make up the textures but the whole texture? e.g. like you would see when picking textures in doombuilder cheers 0 Share this post Link to post
Coopersville Posted April 30, 2006 Take a screenshot of a wall while you're playing and crop out the texture. It's as easy as 1,2,3. 0 Share this post Link to post
Ichor Posted April 30, 2006 While looking at Doom 2 in WinTex, select Advanced, then Edit Texture. You'll see the list of textures on the left side. 0 Share this post Link to post
myk Posted April 30, 2006 Textures are juxtapositions of patches (though sometimes 1 patch), and are made up of the patches, and a list that says how to build them in the game. I don't know any tool that creates pictures by reading the texture list and automatically pasting the patches with the appropriate coordinates into a file. It's not something that the game needs, so it's never been done. 0 Share this post Link to post
EarthQuake Posted April 30, 2006 In your editor just get the texture to a 100% scale and screenshot it. I'm sure Doombuilder lets you preview textures at their full size. Or... you could just export the patches and assemble them yourself, which is not a difficult thing to do. 0 Share this post Link to post
CODOR Posted April 30, 2006 myk said:I don't know any tool that creates pictures by reading the texture list and automatically pasting the patches with the appropriate coordinates into a file. wadtex in Xwadtools does exactly this. Unfortunately it was designed for Unix systems and I don't think there's a Windows version... 0 Share this post Link to post
KuriKai Posted April 30, 2006 CODOR said:wadtex in Xwadtools does exactly this. Unfortunately it was designed for Unix systems and I don't think there's a Windows version... Good thing I use ubuntu ^^ 0 Share this post Link to post
CODOR Posted May 1, 2006 I don't know if Ubuntu includes a package for it, but if you're compiling from scratch there's some patches here. (None apply to wadtex, though) And if there's anyone else interested, I see I actually did get it to compile and run under Windows several months ago when the same topic came up in alt.games.doom... 0 Share this post Link to post