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Bug in MAP17

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On FreeDooM MAP17 there is a texturing problem at the stair next to the big green park/place.
When i walk that stair up, it looks solid, when i walk down, it's invisible. Also, the wall next to that stair look from one side solid, butz disappears, when i look at it from the other side. This happens in Gzdoom 1.0.04 and also in The Eternity Engine Version: 3.33.01. I haven't tested others.
Gzdoom gives position information, that might make it easier, to find the place:
X= 563
Y= 3663
Z= 48


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