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jka12002

Doom: The New Weapon

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Thank-you Chrono. You and anyothers that have interest shall not be dissapointed.

The MG-42 is well underway...

The MG-32 is done... smooth animation, appropriate sounds and tasteful details.

Ie: Shell ejection, Randomized muzzle flash and those bullets do indeed cycle through the chamber.

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One day I'll take the Original Episodes Wolfendoom mod and redo all the Dehacked stuff and BOOM modifications for Zdoom.

That day will probably be the one where I officially go mad, but you know.

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Frames MG3GB0 through MG3GF0 have a visible white dot in the center of the ammo drum on the gun, plus the lower right part of the ammo drum area has a small white blotch as well.

EDIT: how exactly does the DDFIMAGE know where to look for all those sprites? Because it doesn't seem to work.

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I hate it when guns in video games have the little 2 legs sticking out the bottom. Especially if you don't even use them.

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Hmmm... I really need to find a hosting space... Sorry about the link...

It finds the PNG's though ddfimage.dff

[spr:MG3GA0]
IMAGE_DATA=FILE:"SPEAR/ARSENAL/MG34/MG3GA0.PNG";
X_OFFSET=-5;
Y_OFFSET=0;
ASPECT=0;

The Bipod is there to fill it out... Then again this game isn't recommended for children either. :)

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Yeah, that is something to fix. Can you still do hi-def sprites with the sprites in the wad? Also did ya get my PMs? :p

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