Th0r Posted May 19, 2006 Hi first post...anyways I've been working on my first sp megawad when i haven't been working on the Skulltag community coop. So far i have about four maps done for this mega-wad and i think its turning out pretty good considering that i haven't been mapping for very long. Here are some screens of the first four levels. http://i4.photobucket.com/albums/y104/Sammydawg/DOOM0074.png http://i4.photobucket.com/albums/y104/Sammydawg/DOOM0073.png http://i4.photobucket.com/albums/y104/Sammydawg/DOOM0072.png http://i4.photobucket.com/albums/y104/Sammydawg/DOOM0071.png http://i4.photobucket.com/albums/y104/Sammydawg/DOOM0070.png http://i4.photobucket.com/albums/y104/Sammydawg/DOOM0069.png Some of the textures are from a resource wad given to me for the STCC if your wondering where they came from. The maps will be short to medium in size, this is due to the fact that if i try to make huge maps i will lose interest in the entire megawad. There is no story for the wad yet. So i guess ill make one now. You are a lone marine and you have to flip alot of switches and kill some monsters; the end. EDIT: Also, this is made for skulltag but it should be compatible with many other ports. 0 Share this post Link to post
wildweasel Posted May 19, 2006 It looks good. You've done a good job so far maintaining a consistent theme in textures for your maps, with nothing that severely clashes or detracts from the atmosphere. However, perhaps you could take better screenshots? (Full-screen mode, notarget on) 0 Share this post Link to post
Th0r Posted May 19, 2006 The screenshots were taken to show gameplay. But if you want i could take some screens like that ;-) http://i4.photobucket.com/albums/y104/Sammydawg/DOOM0077.png http://i4.photobucket.com/albums/y104/Sammydawg/DOOM0078.png http://i4.photobucket.com/albums/y104/Sammydawg/DOOM0079.png http://i4.photobucket.com/albums/y104/Sammydawg/DOOM0060.png sorry if they dont appear to be fullsize, they are taken in fullscreen with 800X600 resolution. 0 Share this post Link to post
Th0r Posted May 19, 2006 Ok ill try to add more non 90 degree angles EDIT: The wad is now know as Achluophobia 0 Share this post Link to post
Tango Posted May 20, 2006 Th0r had me play this the other night, and I thought it was pretty cool. Keep up the good work. =D 0 Share this post Link to post
Sporku Posted May 20, 2006 Well, it shows improvement over the uh.. last wad of yours I played. You just need to work on your texturing some more. 0 Share this post Link to post
Dutch Doomer Posted May 20, 2006 Looks pretty good considering you haven't been mapping for long. Less 90 degree angles and some creative use of textures should improve your maps. 0 Share this post Link to post
Th0r Posted May 20, 2006 Thanks, i have made less 90 degree angles in map05 and onward, i don't want to edit maps 01-04 that much because if i start doing that then this project will never be finished. I am releasing maps01-05 as a demo for the wad. And i have screens from map05. http://i4.photobucket.com/albums/y104/Sammydawg/DOOM0080.png http://i4.photobucket.com/albums/y104/Sammydawg/DOOM0081.png as soon as i finish map05 and do some fixing up on maps 01-04 i will post the wad here. 0 Share this post Link to post
scwiba Posted May 21, 2006 Looks neat. I was worried from that first batch of screens that your lighting didn't change much, but it seems to have improved in the last few shots. You may still want to work on it a little, though. 0 Share this post Link to post
Th0r Posted May 21, 2006 Suggestions are greatly appreciated. And the first two batch of screens do the wad little justice, as they are very early versions of the maps. 0 Share this post Link to post
Captain Red Posted May 21, 2006 reminds me of tnt.wad from final doom. from the screen shots anyway. 0 Share this post Link to post
Th0r Posted May 21, 2006 Cool that you noticed. I take a lot of inspiration from tnt.wad, though its just inspiration, nothing from the maps is in my wad. Im not surpried that it shows through my maps. 0 Share this post Link to post
infurnus1 Posted May 21, 2006 I like what I see, keep it up. I hope the gameplay is as good as the layout. 0 Share this post Link to post
Th0r Posted May 21, 2006 I'm sure you will like it as much as I do. The game play is not meant to be hard, I'm focusing on the fun factor, there is plenty of health and ammo and every map can be played by itself without much trouble with the difficulty of monsters. What I'm trying to do is keep from having the level get harder and harder as you play through it and focus more on overall difficulty spread out throughout the maps. 0 Share this post Link to post
Th0r Posted May 21, 2006 Maps01-05 are finished, this is your chance to play the demo! Tell me how you liked it when your done. http://www.yousendit.com/transfer.php?action=download&ufid=2B7E98A57BBB1D06 0 Share this post Link to post
Tango Posted May 22, 2006 I only played Map05 since I had played the others before, but I liked the map. It had a nice theme. =D 0 Share this post Link to post
Th0r Posted May 27, 2006 UPDATE 5/27/06: Maps 1-7 are now completed, but i need some cool midis for them, if you have any please hook me up. http://i4.photobucket.com/albums/y104/Sammydawg/DOOM0097.png http://i4.photobucket.com/albums/y104/Sammydawg/DOOM0099.png Those were some screens from map07, i tried to give it a doom1 feel 0 Share this post Link to post
Homer Posted May 27, 2006 I see alot of alignment probs in screen 2, but it looks fairly decent. Keep up the work. 0 Share this post Link to post
daimonreloaded Posted May 27, 2006 ehi looks pretty cool from how i can seen... good job keep it! 0 Share this post Link to post
Th0r Posted May 27, 2006 daimonreloaded said:ehi looks pretty cool from how i can seen... good job keep it! Thanks, i will keep working on it :-) And homer that map isnt 100%, im working on the alignments right now... New screens http://i4.photobucket.com/albums/y104/Sammydawg/DOOM0104.png http://i4.photobucket.com/albums/y104/Sammydawg/DOOM0103.png 0 Share this post Link to post
Th0r Posted May 29, 2006 Expect this wad to be released some time after the next release of skulltag. http://www.skulltag.com/ 0 Share this post Link to post
Craigs Posted May 29, 2006 Th0r said:The screenshots were taken to show gameplay. But if you want i could take some screens like that ;-) http://i4.photobucket.com/albums/y104/Sammydawg/DOOM0077.png http://i4.photobucket.com/albums/y104/Sammydawg/DOOM0078.png http://i4.photobucket.com/albums/y104/Sammydawg/DOOM0079.png http://i4.photobucket.com/albums/y104/Sammydawg/DOOM0060.png sorry if they dont appear to be fullsize, they are taken in fullscreen with 800X600 resolution. They're good, but they could be better. Most of those screenshots are extremely bright. You might want some darker areas. Also, some of those textures look awful for regular wall texturing, such as the walls in the screenshot DOOM079. 0 Share this post Link to post
Th0r Posted May 29, 2006 Craigs said:They're good, but they could be better. Most of those screenshots are extremely bright. You might want some darker areas. Also, some of those textures look awful for regular wall texturing, such as the walls in the screenshot DOOM079. That spot has been edited and the maps are darker now. Those changes were made a while ago actually, a day after the demo was released. The maps are getting better as I learn so expect for it to get better as you go along. http://i4.photobucket.com/albums/y104/Sammydawg/DOOM0116.png 0 Share this post Link to post
Dutch Doomer Posted May 29, 2006 Looks better you might want to raise/lower the ceiling 8 units it will give an better look to your bricks. Keep it up :) 0 Share this post Link to post
Th0r Posted May 31, 2006 Ok good news, Im going to shorten the wad size to only 10 maps for a few reasons. 1.im lazy 2.im ready to be done with this wad 3.im running out of ideas 4.i am wanting to make some dm maps So this means you dont have to play through as much garbage and 90 degree angles. 0 Share this post Link to post
Tango Posted May 31, 2006 Th0r said:Ok good news, Im going to shorten the wad size to only 10 maps for a few reasons. Hehe, I knew it. <Tango> I don't recommend doing that many maps <Tango> I had trouble enough making 10 ... Or something like that. =P 0 Share this post Link to post
Th0r Posted May 31, 2006 actualy as soon is i release this wad im going to take a break from doom so im trying to hurry and finish. 0 Share this post Link to post