Bucket Posted May 29, 2006 http://www.geocities.com/doomgenesis/ A search didn't produce any results, so sorry if it's been posted before. Homebrew Sega Genesis Doom port! By the looks of it, the guy is using SNES Doom as a watermark (ugh). A shame he's not updating his dev log, I'd like to see the process... 0 Share this post Link to post
myk Posted May 29, 2006 Dang, where's my TC with Phil Collins and Peter Gabriel sprites?! 0 Share this post Link to post
Baron Posted May 30, 2006 Pretty neat idea...though, it's clearly based on the 32x version. I mean, that's just common sense?! If it were based around the snes version, it wouldn't feature the chopped-up, doom 2 textured mapset that almost every console port has inexplicably been using since 1994, now would it? :P Not that the snes ones are great or anything, but they look a little more accurate save for the missing flats. 0 Share this post Link to post
Coopersville Posted May 30, 2006 The box art is terrible, but what that person's doing with the game is pretty cool. 0 Share this post Link to post
Koko Ricky Posted May 30, 2006 I remember when I was younger, I thought it'd be cool if Doom had been released on the Genesis, since it was the only system I had at the time. Now I realize it would have been disastrous. It seems like when there's a lack of innovation, far too often people fall victim to "Because I can" syndrome. If in order to port a game to a given system you have to greatly reduce the original game's visuals, I don't see how it could be worth playing except for novelty. Imagine playing Q3A on the PS1, with greatly reduced texture quality, lighting effects and polygon count, not to mention a pretty shoddy framerate. I don't think that'd be much fun. 0 Share this post Link to post
ooverlord Posted May 30, 2006 I dunno, maybe the PS1 could pull it off. Q3A on the Dreamcast was pretty darn close to the real thing. 0 Share this post Link to post
Koko Ricky Posted May 30, 2006 ooverlord said:I dunno, maybe the PS1 could pull it off. Q3A on the Dreamcast was pretty darn close to the real thing.Let's keep in mind that the Dremcast was a 128-bit system and the PS1 is a 32-bit system, heh. 0 Share this post Link to post
Bucket Posted May 30, 2006 I don't know, let's take a look at the PS1's specs: 32-bit 33MHz processor 2M RAM 1M VRAM 500k textured & lighted polys per second 1.5M flat-shaded poys per second I couldn't find out how many polys per scene the Q3 engine supports, but I think it'd look OK with less than 100,000. It won't be visually stunning, but I bet you could pull it off. Hell, it might even look neat all flat-shaded... Thing is, to pull off these kinds of graphics you'd be spending a lot of time tweaking your engine and get REALLY familiar with the hardware. The latest batch of PS2 games confirms that. 0 Share this post Link to post
DaniJ Posted May 30, 2006 Nope I really cannot see how one could get Quake3 running on a PS1 without bastardizing most of the game. Also note that the Dreamcast version TOTALLY owned the PS2 version in both graphics and gameplay. 0 Share this post Link to post
Job Posted May 30, 2006 Heh, this project seeks to accomplish the exact opposite thing that the SNES Doom mod is out to do. 0 Share this post Link to post
Koko Ricky Posted May 30, 2006 Job said:Heh, this project seeks to accomplish the exact opposite thing that the SNES Doom mod is out to do. How do you figure? 0 Share this post Link to post
Craigs Posted May 30, 2006 Coopersville said:The box art is terrible, but what that person's doing with the game is pretty cool. Brown stuff is all the rage these days. Ever since Quake came out, people can't get enough brown shit! Just take a look at how many wads are using resources from Too Much Brown. P.S. Find 3 disturbing things in this reply. 0 Share this post Link to post
Job Posted May 31, 2006 GoatLord said:How do you figure? SNES Doom = porting a console version of Doom to PC Genesis Doom = porting a PC version of Doom to console. 0 Share this post Link to post
BlitZ Posted May 31, 2006 wait....What the hell? Why would anyone import SNES DooM to PC DooM? 0 Share this post Link to post
Bucket Posted May 31, 2006 To see if it's possible, obviously. I'm still waiting for my GB version of Wolf3D. There was already a clone made called Dino Maze or something. 0 Share this post Link to post
leileilol Posted May 31, 2006 People are forgetting that you CAN'T port the SNES Doom port anyway, as it relies rather heavily on SuperFX for wall and sprite rendering as well as maps and yeah, the box art is lame, im kinda sick seeing q3a stuff clash in doom or so (grr skulltag) 0 Share this post Link to post
Coopersville Posted May 31, 2006 It's just the terrible use of photoshop filters that bothers me. 0 Share this post Link to post
Technician Posted May 31, 2006 leileilol said:People are forgetting that you CAN'T port the SNES Doom port anyway, as it relies rather heavily on SuperFX for wall and sprite rendering as well as maps and yeah, the box art is lame, im kinda sick seeing q3a stuff clash in doom or so (grr skulltag) It is advertised as using the Super FX2 chip. And I use the word Advertise 0 Share this post Link to post
leileilol Posted May 31, 2006 Technician said:It is advertised as using the Super FX2 chip. And I use the word Advertise Advertised, but it actually did use it. 0 Share this post Link to post
Bucket Posted June 15, 2006 Well, shit. The guy just e-mailed me to tell me it was a hoax. Meh. It was plausible, anyway... 0 Share this post Link to post
exp(x) Posted June 15, 2006 Look at the screenshot here: http://www.emulator-zone.com/doc.php/genesis/fusion.html 0 Share this post Link to post
exp(x) Posted June 15, 2006 Bucket said:Eh? That's likely the 32x version. Ah yes, I forgot that that emulator also works with 32x roms. 0 Share this post Link to post
myk Posted June 15, 2006 Bucket said: Meh. It was plausible, anyway... At least now we'll have the Genesis TC you started here, which, unlike the hoax, is real! 0 Share this post Link to post