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Bloodshedder

Built on Doom

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Awesome! I didn't have constant crashes with the previous version, but they did cause problems occasionally.

Maybe this'll motivate me to start working on something.

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Yay, great stuff!
Hopefully this version is more stable than the previous one.

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Haven't had a single problem with it yet and I've been working with it for the last couple of days. Great work.

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Delvin said:

Maybe this'll motivate me to start working on something.

IT SURE WILL, BY GUM!
*snicker*

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I was using an old version until the problems were re-solved. My hats off to codeimp for providing the community with the ultimate in freeware applications.. and updating it!. ;)

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Fusion said:

My hats off to codeimp for providing the community with the ultimate in freeware applications.. and updating it!. ;)


I second that!!

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why are you guys using a product that possibly has a "spy bug" in it?

this guy shut down the zdaemon master server.

*shrug* not news...

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Who are you to judge what is and isn't news on this site? Also, I might add that Doom Builder is OPEN SOURCE, so you're free to look through the source and tell me if it has this "spy bug" you're talking about.

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OMG doom builder! I can work on maps again if I feel like it.

amnesia said:

why are you guys using a product that possibly has a "spy bug" in it?

this guy shut down the zdaemon master server.

*shrug* not news...


(looks for people who play zdaemon besides deathz0r and ralphis)

Anyway go away, CodeImp is well respected here.

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amnesia said:

why are you guys using a product that possibly has a "spy bug" in it?

this guy shut down the zdaemon master server.

*shrug* not news...


Hey buddy, thanks for the comical relief...I needed that.

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OMG BLOODMASTERS SUPPORT!!11one

BlackFish said:

(looks for people who play zdaemon besides deathz0r and ralphis)

We stopped caring about ZDaemon ages ago.

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Thanks everyone, I hope you enjoy mapping ;)

Heh amnesia, shows what you know about all that: no jack shit.

Deathz0r: Bloodmasters is not directly supported, I don't think that is appropriate. However, I will provide a Bloodmasters configuration with the BM editing package when the game is finished.

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Very nice to see a new release=)
I have a question can you now align upper and lower textures apart?

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No and you never will be, because that is impossible with the Doom/Hexen map format.

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Dyne said:

Very nice to see a new release=)
I have a question can you now align upper and lower textures apart?


You can align them differently by using/not using unpeg upper/lower texture. But you can't give them different Y coordinate values.

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Jee! Great! I noticed a bug in the floodfill... It doesn't floodfill the flats with flat textures, it's floodfilling the flats with the wall textures..

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Sweet, installing it now - thanks again for one of the best Doom editors available ;)

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AgentSpork said:

Haven't had a single problem with it yet and I've been working with it for the last couple of days. Great work.

Good news, good news...

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CodeImp said:

Deathz0r: Bloodmasters is not directly supported, I don't think that is appropriate. However, I will provide a Bloodmasters configuration with the BM editing package when the game is finished.

Well, I was talking more or less about loading textures from directories. =P

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kristus said:

You can align them differently by using/not using unpeg upper/lower texture. But you can't give them different Y coordinate values.


Damn it Kristus! Why couldn't you share this piece of information with me sooner!?

I'd spend hours trying to adjust the ceilings, floors, and texture alignments just so I could get decent detail!

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