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Self made textures vs included

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I am not sure if I should post here or on Editing forum, since it is only slighty connected with DoomBuilder (but it is).

DoomBuilder allows importing external texture wads. But I also made my own texture in the wad I am editing. That caused quite a mess among patches used for building the textures - they are assigned incorrectly.
I didn't use any name twice. I didn't even create new patch - just used existing ones to create new texture. So what may be a reason for that problem?

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