Chopkinsca Posted June 13, 2006 I was wondering, is there a proper way to define things in decorate so they show up in Doombuilder? In my current project, everything is in decorate(except mapspots, etc>). At times it can get confusing when I need to change things around and only see a bunch of grey circles with 'unknown thing' as their type. I either have to memorize the thing type number, or right click one to see what it is. The thing names appear in the list of things, so I don't see how it would be difficult to make the names appear in the actual editing view. Maybe a bit more difficult, but having a frame of the thing appear (like the non-decorate things) would also be useful, but not as much as having the names appear. One more thing, radius could help in identifing groups of things. I remember there being something you add to the definition of the decorate item, but I can't seem to find it nor remember it. edit: maybe I was thinking of //$CATEGORY. Oh yeah, one other thing. Zdoom supports multiple decorate entries (with the same name) but DB only takes the first one it encounters. 0 Share this post Link to post
sirjuddington Posted June 14, 2006 The latest version of SLADE uses //$EditorSprite <spritename> to determine the sprite to use for the thing display. I was also thinking of adding one for the thing colour, although that's probably not quite as important. 0 Share this post Link to post
Graf Zahl Posted June 14, 2006 SlayeR said:The latest version of SLADE uses //$EditorSprite <spritename> to determine the sprite to use for the thing display. I was also thinking of adding one for the thing colour, although that's probably not quite as important. That's also an option. But can't you use the spawn state's sprite as a default? 0 Share this post Link to post
sirjuddington Posted June 14, 2006 Graf Zahl said:That's also an option. But can't you use the spawn state's sprite as a default? Heh that'd probably be a better idea :P 0 Share this post Link to post