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Chopkinsca

Decorate things

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I was wondering, is there a proper way to define things in decorate so they show up in Doombuilder? In my current project, everything is in decorate(except mapspots, etc>). At times it can get confusing when I need to change things around and only see a bunch of grey circles with 'unknown thing' as their type. I either have to memorize the thing type number, or right click one to see what it is.

The thing names appear in the list of things, so I don't see how it would be difficult to make the names appear in the actual editing view. Maybe a bit more difficult, but having a frame of the thing appear (like the non-decorate things) would also be useful, but not as much as having the names appear. One more thing, radius could help in identifing groups of things.

I remember there being something you add to the definition of the decorate item, but I can't seem to find it nor remember it.

edit: maybe I was thinking of //$CATEGORY.

Oh yeah, one other thing. Zdoom supports multiple decorate entries (with the same name) but DB only takes the first one it encounters.

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The latest version of SLADE uses //$EditorSprite <spritename> to determine the sprite to use for the thing display.

I was also thinking of adding one for the thing colour, although that's probably not quite as important.

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SlayeR said:

The latest version of SLADE uses //$EditorSprite <spritename> to determine the sprite to use for the thing display.

I was also thinking of adding one for the thing colour, although that's probably not quite as important.


That's also an option. But can't you use the spawn state's sprite as a default?

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Graf Zahl said:

That's also an option. But can't you use the spawn state's sprite as a default?

Heh that'd probably be a better idea :P

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