Bloodshedder Posted June 15, 2006 But not in the way you might think. Quasar of Team Eternity has released all the resources from the Eternity TC. Now instead of having to wait forever for nothing at all, the wait is over for some useful resources that hopefully won't go to waste. 0 Share this post Link to post
Quasar Posted June 15, 2006 Now now :P We all know nobody ever reads the Eternity forum, so nothing posted there can ever count as a crosspost ;) 0 Share this post Link to post
myk Posted June 15, 2006 Lüt said: Hey, no crossposting >:( I knew it; Bloodshedder and Quasar are one and the same! 0 Share this post Link to post
kristus Posted June 15, 2006 Ok, shock has transpired into sadness now. Of course, I already knew this project was dead since long time back. But you still can't help to feel a bit of sadness of the fact that it never came to be. This TC had so much potential, it's really sad that it would end up into nothing more than this. :/ Hopefully the resources will be used, I still haven't seen the weapons I made for this in action. I'll see if I can find the razorwind's hud graphics, I have no idea if I still got it around, but it doesn't really matter because it was really not a very good design. And bringing these memories back makes me think of perhaps remaking it. I've yet to see Kurt's map for this. So I will check that out. EDIT: Hm, my map for this is better than I remembered it. Maybe I should get my ass into gear and finish it.... 0 Share this post Link to post
Lüt Posted June 15, 2006 myk said:I knew it; Bloodshedder and Quasar are one and the same! It's also been rumored that Ichor is wmull :o 0 Share this post Link to post
Quasar Posted June 15, 2006 I too was sad and reluctant to post the stuff, but I figure it is more useful on the net than rotting on my PII's hard disk :) I was shocked to find that the fog cloud generators in my swamp map still work in Eternity. I forgot I've left those in for when they get re-adapted to Hexen ;) Also, the map name, music, and colormap worked too ^_^ 0 Share this post Link to post
Scuba Steve Posted June 15, 2006 Is there any cohesive package so I don't ahve to download a plethora of files and try to finagle them into a working mod? 0 Share this post Link to post
deathbringer Posted June 15, 2006 Great! now i can steal resources from this instead of Heretic Shareware! ...hmm, if there are any finished monster sprites in it will they pop up in EB Doom? Also, are all but two of the screenshots supposed to be in a bizarre inverted greyscale? 0 Share this post Link to post
Quasar Posted June 15, 2006 If the screenshots look grayscale, your graphics program is not interpreting them properly. PCX has a number of subformats; the one used by DOOM is misinterpreted as grayscale by a number of programs, including Explorer under Win98. Scuba Steve said:Is there any cohesive package so I don't ahve to download a plethora of files and try to finagle them into a working mod? The only stuff you REALLY need is mainwads.zip and levels.zip -- everything else is either stuff that was discarded, never got fully implemented (like Ebola's weapons), or is redundant. 0 Share this post Link to post
deathbringer Posted June 15, 2006 I love the flying Spider Demon!, i wanted to implement that into my "Ultimate Hell" wad (EBdoom but with decent levels and a theme) once, but couldnt remember where i had seen it 0 Share this post Link to post
Craigs Posted June 16, 2006 So does this mean chex quest 3 is next? ;) 0 Share this post Link to post
exp(x) Posted June 16, 2006 Fiddlesticks, the mouse doesn't want to work correctly when running Eternity in wine. 0 Share this post Link to post
Joe Posted June 16, 2006 exp(x) said:Fiddlesticks, the mouse doesn't want to work correctly when running Eternity in wine. Luckily for you i made an eternity linux makefile (err, well, all the automake jazz for it). Get the latest svn version and run ./autogen.sh then make install. It'll install to ~/eternity cause i'm not having the edfs and eternity wads in /usr/local/games. Craigs said:So does this mean chex quest 3 is next? ;) Not if i can help it :P. I haven't been working on it much due to the fact that i'm lazy (and have exams and have been pising about with the EE source). Also, everyone else on the team sucks and hasn't done anything. This means you Srage and Assy >:/ 0 Share this post Link to post
Doom_Dude Posted June 16, 2006 myk said:I knew it; Bloodshedder and Quasar are one and the same! Lüt said:It's also been rumored that Ichor is wmull :o Why does that remind me of one of those alternate universe Trek episodes. :p 0 Share this post Link to post
Mordeth Posted June 16, 2006 Can somebody tell me what I need to load in order for it not to crash with "76 errors" ? 0 Share this post Link to post
Joe Posted June 16, 2006 Mordeth said:Can somebody tell me what I need to load in order for it not to crash with "76 errors" ? You may be using the wrong iwad, try doom.wad or something. 0 Share this post Link to post
Quasar Posted June 16, 2006 eternity -iwad doom2.wad -file etc.wad <level here> etc.wad is the final version of the project containing the textures, flats, and most sprites. Do not add or use etcgfx.wad; this is an older version of the project that was included for completeness, and none of the maps will work with it. 0 Share this post Link to post
Craigs Posted June 16, 2006 The only things I'm gonna look at are the sprites and textures. The damn eternity engine doesn't seem to want to run on my computer. 0 Share this post Link to post
Quasar Posted June 16, 2006 Whatever, the maps can load in other source ports too. Only a couple of extra things will work if they are used with EE. 0 Share this post Link to post