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Ebon

Beta skull frame set

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I'd like to know the exact frameset of the beta lost souls: their action frames, their duration, their loops, which is bright and which not etc.
Please in DECORATE style ;)

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I can't help with DECORATE since I dunno that language, but here are the frames from MBF which should be simple to translate.

The fields are in the order sprite, frame number (0 based: 0 == A, 1 == B, etc.), duration (in tics), codepointer (aka action), and next frame. The names of each frame are in comments after them.

  // spawnstate
  {SPR_SKUL,0,10,A_Look,S_BSKUL_STND},  // S_BSKUL_STND

  // chasestate
  {SPR_SKUL,1,5,A_Chase,S_BSKUL_RUN2},  // S_BSKUL_RUN1
  {SPR_SKUL,2,5,A_Chase,S_BSKUL_RUN3},  // S_BSKUL_RUN2
  {SPR_SKUL,3,5,A_Chase,S_BSKUL_RUN4},  // S_BSKUL_RUN3
  {SPR_SKUL,0,5,A_Chase,S_BSKUL_RUN1},  // S_BSKUL_RUN4

  // missilestate
  {SPR_SKUL,4,4,A_FaceTarget,S_BSKUL_ATK2},     // S_BSKUL_ATK1
  {SPR_SKUL,5,5,A_BetaSkullAttack,S_BSKUL_ATK3}, // S_BSKUL_ATK2
  {SPR_SKUL,5,4,NULL,S_BSKUL_RUN1},              // S_BSKUL_ATK3

  // painstate
  {SPR_SKUL,6,4,NULL,S_BSKUL_PAIN2},     // S_BSKUL_PAIN1
  {SPR_SKUL,7,2,A_Pain,S_BSKUL_RUN1},   // S_BSKUL_PAIN2
  {SPR_SKUL,8,4,NULL,S_BSKUL_RUN1},      // S_BSKUL_PAIN3

  // deathstate
  {SPR_SKUL, 9,5,NULL,S_BSKUL_DIE2},     // S_BSKUL_DIE1
  {SPR_SKUL,10,5,NULL,S_BSKUL_DIE3},     // S_BSKUL_DIE2
  {SPR_SKUL,11,5,NULL,S_BSKUL_DIE4},     // S_BSKUL_DIE3
  {SPR_SKUL,12,5,NULL,S_BSKUL_DIE5},     // S_BSKUL_DIE4
  {SPR_SKUL,13,5,A_Scream,S_BSKUL_DIE6}, // S_BSKUL_DIE5
  {SPR_SKUL,14,5,NULL,S_BSKUL_DIE7},     // S_BSKUL_DIE6
  {SPR_SKUL,15,5,A_Fall,S_BSKUL_DIE8},   // S_BSKUL_DIE7
  {SPR_SKUL,16,5,A_Stop,S_BSKUL_DIE8},   // S_BSKUL_DIE8

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Gee, thanx alot :) But what are its things stats? Same as lost soul's?

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Evidently yes, or at least they were in Lee Killough's best reckoning. The only fields changed in the Lost Soul to convert it to Beta format are changing the frames and then setting its damage field to 1 so that it does from 1 to 8 damage with its "stare" attack using MBF's BetaSkullAttack codepointer.

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Quasar said:

it does from 1 to 8 damage with its "stare" attack using MBF's BetaSkullAttack codepointer.


What does the BetaSkullAttack pointer actually do? Is it basically just a hitscan attack (presumably without bullet puff) or is there something more to it?

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Yes, it just calls P_DamageMobj without calling P_CheckMeleeRange first, so it can hurt the target at any distance.

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