sirjuddington Posted June 23, 2006 Well the positive reaction sjs01 got has given me encouragement to start on another single map for the series, this time with a tech theme. It's coming along nicely so I thought I'd post a couple screenies: http://mancubus.net/~slayer/up/sjsp_01.jpg http://mancubus.net/~slayer/up/sjsp_02.jpg Hopefully I'll actually get this map finished :P Anyway any suggestions are welcome. 0 Share this post Link to post
Enjay Posted June 23, 2006 That does indeed look nice. I think my favourite style of Doom map is probably futuristic/techy/base maps (that, and good "realistic" place maps) so you're already pushing against an open door as far as I am concerned. 0 Share this post Link to post
Dutch Doomer Posted June 23, 2006 Very good looking Slayer something to look forward to. 0 Share this post Link to post
Dittohead Posted June 24, 2006 Looking great. Non symetrical desigsn are always welcome. 0 Share this post Link to post
Snarboo Posted June 24, 2006 A little too dark from the picks, but otherwise impressive. 0 Share this post Link to post
sirjuddington Posted June 24, 2006 Snarboo said:A little too dark from the picks, but otherwise impressive. It used to be brighter, but i found the atmosphere is much better at the light level in the shots, plus it fits more with the 'dusk' sky. Rest assured you can see things more easily ingame than in the screenshots :P 0 Share this post Link to post
esselfortium Posted June 25, 2006 Mmm. This looks excellent. Very inspiring design. 0 Share this post Link to post
ellmo Posted June 25, 2006 Dittohead said:Looking great. Non symetrical desigsn are always welcome. I wouldn't exactly call it non-symmetrical. It only shows a few diagonal linedefs used. Eitherway - it looks very good, reminds me a bit of Quake Malice mod (which I simly loved). 0 Share this post Link to post
sirjuddington Posted June 25, 2006 Another screenshot: http://mancubus.net/~slayer/up/sjsp_03.jpg 0 Share this post Link to post
sirjuddington Posted September 21, 2006 Bit of a bump just to show it's not dead with a few new screens ;) http://mancubus.net/~slayer/up/sjsp_04.png http://mancubus.net/~slayer/up/sjsp_05.png http://mancubus.net/~slayer/up/sjsp_06.png As of now I'd say the map is 70% done. 0 Share this post Link to post
Neil Posted September 21, 2006 ellmo said:I wouldn't exactly call it non-symmetrical. It only shows a few diagonal linedefs used. Eitherway - it looks very good, reminds me a bit of Quake Malice mod (which I simly loved). What does the presence or absence of diagonal lines have to do with whether the design has symmetry or not? 0 Share this post Link to post
kristus Posted September 21, 2006 Slayer: Those shots look very nice indeed. Keep up the good work. 0 Share this post Link to post