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Anarkavre

Apogee / Id software video interview 1992

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LOL, in the eyes of Romero and Carmack, playing Street Fighter II was considered as "research for inspiration" rather than as a waste of time.
I wish that I could've been that lucky...but then again, who here doesn't?

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DarkJedi188 said:

I wish that I could've been that lucky...but then again, who here doesn't?

I don't know..lose friends to company squabbles, fire others in personal vendettas, have half the team in a wholly different creative mindset, or simply dismiss the project altogether..

id software's never been much of a happy jolly place to work in.

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Zaldron said:

I don't know..lose friends to company squabbles, fire others in personal vendettas, have half the team in a wholly different creative mindset, or simply dismiss the project altogether..

id software's never been much of a happy jolly place to work in.

I should hope not, otherwise we'd all be playing Dewm: Ankle-Deep in giggles and hahas.

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Zaldron said:
I don't know..lose friends to company squabbles, fire others in personal vendettas, have half the team in a wholly different creative mindset, or simply dismiss the project altogether..

id software's never been much of a happy jolly place to work in.

Most of that happened long after this video, except Tom Hall being booted; and it's evident that most of the friction didn't start till Quake's development.

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