Anarkavre Posted June 28, 2006 I found this over on Romero's forums. http://video.google.com/videoplay?docid=-6300416539473165189 0 Share this post Link to post
Bucket Posted June 28, 2006 Cool little insight into the tools they used to have. 0 Share this post Link to post
Technician Posted June 28, 2006 Adrian was being sloppy, they recorded the side of his head. 0 Share this post Link to post
188DarkRevived Posted June 28, 2006 LOL, in the eyes of Romero and Carmack, playing Street Fighter II was considered as "research for inspiration" rather than as a waste of time. I wish that I could've been that lucky...but then again, who here doesn't? 0 Share this post Link to post
Zaldron Posted June 28, 2006 DarkJedi188 said:I wish that I could've been that lucky...but then again, who here doesn't? I don't know..lose friends to company squabbles, fire others in personal vendettas, have half the team in a wholly different creative mindset, or simply dismiss the project altogether.. id software's never been much of a happy jolly place to work in. 0 Share this post Link to post
Bank Posted June 28, 2006 Zaldron said:I don't know..lose friends to company squabbles, fire others in personal vendettas, have half the team in a wholly different creative mindset, or simply dismiss the project altogether.. id software's never been much of a happy jolly place to work in. I should hope not, otherwise we'd all be playing Dewm: Ankle-Deep in giggles and hahas. 0 Share this post Link to post
myk Posted June 28, 2006 Zaldron said: I don't know..lose friends to company squabbles, fire others in personal vendettas, have half the team in a wholly different creative mindset, or simply dismiss the project altogether.. id software's never been much of a happy jolly place to work in. Most of that happened long after this video, except Tom Hall being booted; and it's evident that most of the friction didn't start till Quake's development. 0 Share this post Link to post