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Lobo

Feature request: prefab texures

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Howdy,
I've been looking through the docs and the .cfg files for Doombuilder to see if there was a way to force DoomBuilder to save the texture info when I save a prefab, but didn't find one.

So, would it be possible to add this feature in one day? For my TC there are some structures which I use a lot, so I made a prefab out of them, but everytime I insert the prefab I have to assign the textures again. If this info was also saved in the prefab it wold be a great help.

Thanks again for a great app BTW :)

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It SHOULD save texture names as well. If it doesn't, then that's a bug I'll have to fix.

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I've just went and double checked to be sure. You're right, it does save the texture info if the prefab consists of one or more sectors.

However, the prefabs that I was generating were simply a collection of linedefs with a midtexture (imagine a fence type of map structure) and these lines did not save their texture info.

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I've noticed this too. In my case it was lines used for middile tree branch textures. I had to put a sector around the object before the textures would copy. The same thing happens with copy/paste.

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Belated thanks chopkinsca!
Your workaround does the job.

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