Shadow Dweller Posted July 7, 2006 i have some questions. 1) is it possible to have lights blink randomly, but keep the room mostly dark, were they blink to a brighter light level and not darker? (lights trying to flicker on, as if someone were playing with the light switch) 2) is it possible to make a door open half-way, get stuck, and close again? (as if it were jammed from damage.) 3) can steam be made in Doom Builder? (like a ruptured gas line of some kind) 0 Share this post Link to post
XXoXX Posted July 7, 2006 Doesn't this go under DooM mapping or editing? Anyway i think i can answer question 2. For the door to seem stuck, ya have to make a dummy sector joined with door sector. Just set the dummy sector to the height you want the door to raise. For question 1: Isn't there something like sector type in which you can set lighting? 0 Share this post Link to post
Shadow Dweller Posted July 7, 2006 Dosen't this go under DooM mapping or editing? yeah ,but since i am using doom bulider for this i figured it would go better here. For question 1: Isn't there something like sector type in which you can set lighting? yes, but they don't have the effect that i am looking for. thanks for the help on question 2, BTW. 0 Share this post Link to post
Mindless Rambler Posted July 7, 2006 To make steam you would have to make a new thing with steam for its sprites, or you could use a particle generator in Doomsday or Risen3D to get a more realistic effect. 0 Share this post Link to post
Craigs Posted July 7, 2006 How to make "Jammed Doors" For the type of Random flickering light you want, I think you need Zdoom. 0 Share this post Link to post
Shadow Dweller Posted July 7, 2006 Thanks for the help. BTW, is there a way to tag the door so it only raises to the height of a remote sector that is not immediatly adjacent to it? with the door i have it will be kind of difficult to do this without boring more holes in the walls. 0 Share this post Link to post
XXoXX Posted July 9, 2006 Yes you can. Since the door can only raise to the lowest ceiling, all you need to do is to make a dummy sector far away from the door. Let me demonstrate: Just renumber sector b to sector a. Now the door will only raise to a height of 32 (or slightly less). Simple and efficient. No need for a tag either. 0 Share this post Link to post
Shadow Dweller Posted July 9, 2006 the jammed door works, thanks. now, how would i make a steam sprite thing that could be used with regular doom 2 format? 0 Share this post Link to post