amnesia Posted July 8, 2006 are the 1000+ wads in this great? im thinking about purchasing it for $5 on eBay please let me know... also, does it work with xp? i bought collector's edition from wal-mart 2 years ago and doom95 had limited support for my copy of xp... thanks.. 0 Share this post Link to post
funduke Posted July 9, 2006 What you essentially pay for, are the 21 Master Levels. They are IMHO very high quality. The Maximum Doom collection is of very mixed quality. Except for more or less 200 levels, they are all avaiable on the net. Get my Maximum Doom Reference: http://www.geocities.com/southparkduke/doom/index.htm ... to see, what's in it. Greetings Funduke 0 Share this post Link to post
DeumReaper Posted July 9, 2006 Doom-it launcher won't work with Doom CE as it doesn't have doom/doom2.exe; however just about all the WADs (including Master Levels) can be used with Doom95. 0 Share this post Link to post
Torn Posted July 9, 2006 funduke said:What you essentially pay for, are the 21 Master Levels. They are IMHO very high quality. The Maximum Doom collection is of very mixed quality. Except for more or less 200 levels, they are all avaiable on the net. Get my Maximum Doom Reference: http://www.geocities.com/southparkduke/doom/index.htm ... to see, what's in it. Greetings Funduke Heh, Doom3: Mr. Smiley's Head Safari. I remember that one, it was preinstalled, when my dad bought our first computer. :P 0 Share this post Link to post
AndrewB Posted July 9, 2006 The master levels are very nice. Maximum DOOM is also enjoyable because of the sheer explorability of the ~2,700 levels. 0 Share this post Link to post
amnesia Posted July 9, 2006 so can i use these wads with a source port? like zdoom or zdaemon? 0 Share this post Link to post
Graf Zahl Posted July 9, 2006 Sure you can. However, when using ZDoom you may need to rebuild the nodes for one of the levels. 0 Share this post Link to post
Doom_user Posted July 9, 2006 Graf Zahl said:Sure you can. However, when using ZDoom you may need to rebuild the nodes for one of the levels. I'm unfamiliar with this, perhaps you could explain? 0 Share this post Link to post
Graf Zahl Posted July 9, 2006 One of the levels contains a node bug. In Doom.exe and most ports this bug is masked by some mathematically incorrect code to determine on which side of a line a point lies. ZDoom has changed this code for performance reasons but with this code one particular spot that lies directly on the broken node line where the player teleports to gets assigned to an incorrect sector and the player gets stuck in the floor. 0 Share this post Link to post
Doom_user Posted July 9, 2006 I see, so the problem isn't caused by an error in the map itself, it's caused by the way the nodes were originally built. Do you remember which level it was? 0 Share this post Link to post
amnesia Posted July 9, 2006 If it's one level out of a few thousand, I'm not worried. I can't wait for my copy of master levels to come... I know that my college caps bandwidth out of the university, so I will have to resort to playing maps like I did in the mid90s when I didn't even play online. 0 Share this post Link to post
Graf Zahl Posted July 9, 2006 It's 'The Garrison'. See here for a more detailed explanation: http://forum.zdoom.org/potato.php?t=5868 0 Share this post Link to post