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Checkmate

Best way to handle unclosed sectors?

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As an example:
In doombuilder you have a square sector. In sector mode when the mouse pointer is outside the sector(in void space) a linedef of the square is still highlighted. It also highlights the square when it's inside it.

How do you gurus fix this?

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Find the lines which are with incorrect sector refrences and set them to the proper value. You'll notice that on the same tab as setting line textures, there's a sector field for each side. All the sides facing a sector will have the same sector reference number. Best bet is to have someone explain it better than I can.

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Dmapedit used to be the best editor for handling things like this... where you could click in any enclosed space and the editor would reference all sidefs facing that space to be a new sector. Why do no other editors do this?

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What you probably had was a linedef facing the wrong direction. Flipping the linedef always solved the problem for me and may be easier than meddling with all the references.

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