Doom_user Posted July 13, 2006 Regardless of whether-or-not "autorun" is on. Ironically, if I press the designated "run" button, the player stops running. Is there any way to turn this off? Edit: On second thought, this question is probably more suited for the ZDoom forum... 0 Share this post Link to post
Epyo Posted July 13, 2006 I'm guessing you're not using analog pads, but a d-pad? Also, have you tried pressing capslock? 0 Share this post Link to post
Doom_user Posted July 13, 2006 I tried turning "autorun" on and off and turning caps lock on and off, none of this made a difference, and yes, it is a d-pad. 0 Share this post Link to post
TheDarkArchon Posted July 14, 2006 Zdoom uses analog movement in pads, so a full press on forward = full run. 0 Share this post Link to post
Doom_user Posted July 14, 2006 So, there's no way to configure Zdoom so that it uses conventional Doom d-pad movement? 0 Share this post Link to post
Epyo Posted July 14, 2006 Doesn't look that way in my opinion, there might be a command somewhere, but cmon, what's wrong with autorun? 0 Share this post Link to post
Doom_user Posted July 14, 2006 Other than the fact that my brain is hard-wired, from years of console Doom and other Doom ports, to use the conventional manner of control, when you're always running it's almost impossible to aim at monsters or walk along ledges. I was trying to complete the first level of Congestion 1024 yesterday and I kept dieing because I couldn't aim at the monsters properly. If my weapon was a bit too far to the left to hit a monster, I'd try to move slightly right and my view would end up swinging half way across the screen, and the monsters would kill me before I could attempt to turn again. This control setup may work for someone with an analog stick, who's attempting to control Doom like a modern game, but for someone like me, with a d-pad, who's attempting to control Doom like just plain old Doom, this is pretty much unusable. I can't understand why this change was necessary to begin with, you can activate autorun in the CFG file, the options menu, and with the caps lock button, why is it necessary to make d-pad movements act as autorun as well? 0 Share this post Link to post
Epyo Posted July 14, 2006 Ok, so I'm thinking Zdoom thinks you're using analog sticks, and it reads your d-pad movements as forceful analog movements. And forceful analog movements are always running movements. New idea: you know on the keyboard settings screen, and there's a place to change what key is up, down, left, etc? Have you tried using that instead of all that axis crap on the joypad settings screen? Plus, there's always joy2key if you want to get dirty. Set up/down/left/right to W/A/S/D. And then maybe up-right to w and s at the same time etc if it's ugly to play with. 0 Share this post Link to post