Soap on a Rope Posted July 23, 2006 Last night, I decided that my desktop had remained the same for far too long. I then proceeded to make this wallpaper to remedy that. Since it's Doom-related, I figured I'd share it with you guys at this here web sight about Doom that I visit. (Edit: And yes, I know the "B" and the "S" on the edges aren't the same size. Don't be nitpicky. :P) 0 Share this post Link to post
Jehar Posted July 23, 2006 I dig it. Well done. But uh... 1 bullet used, 1 kill? Explain this to me. 0 Share this post Link to post
Julian Posted July 23, 2006 Jehar said:I dig it. Well done. But uh... 1 bullet used, 1 kill? Explain this to me. Sometimes it's best to handle your problems ONE at a time. 0 Share this post Link to post
Udderdude Posted July 23, 2006 Nice parody of the motivation posters. Also nuts.wad = sex. 0 Share this post Link to post
baronofhell Posted July 23, 2006 I thought the format of your wallpaper looked familiar, I have a couple of those motivation posters in my room, they don't help much though...then again I hardly ever look at them! 0 Share this post Link to post
Coopersville Posted July 23, 2006 I've fought and survived that many demons before, no joke. 0 Share this post Link to post
MmM Posted July 27, 2006 Cool design. I sure wouldn't want to take on that many demons at once, especially with a pistol. 0 Share this post Link to post
Muscle Chris Posted July 30, 2006 LOL is that really a map? funny parody, there was another good one naivete. dunno where that went.. 0 Share this post Link to post
MmM Posted August 1, 2006 Could the ID Software Doom engine actually handle that many sprites at once? 0 Share this post Link to post
TheDarkArchon Posted August 1, 2006 Try for yourself, though I'd doubt it 0 Share this post Link to post
Grazza Posted August 1, 2006 MmM said:Could the ID Software Doom engine actually handle that many sprites at once? The original engine has a limit of 128 for the number of visible sprites. Other than that, and the fact that there is liable to be a crash once it runs out of memory, and the likelihood of an intercepts overflow, it handles Nuts reasonably well. Try it with Doom-plus, and you'll see how it would have looked if id had made the vissprite limit somewhat higher. 0 Share this post Link to post